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Hello, We call colorblinds people that have trouble to differenciate colors ; but in reality we all almost all of us see differently. Some people see more variation of blues and other can see all the color with less or more contrast. Vision in a video game is very important and it would benefit the game from having the option to have differents colors filters and contrast/brightness/color strenght adjusters. Personnaly I have a lot of problem with colors. I once shotcalled my guild to dismount a…
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By meta build you mean "no nature staff" kkk
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A lot of the game content goal is to find an activity you like ingame that provide you silver. When you start use your credit card you are then removing yourself some content, and content is the main reason poeple play games. So IMO albion is pay to loose. If you pay you loose money and content to do.
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Nature staff.
PostQuote from Hattenhair: “ Never was interested in HCE, so I don't know how it's there. ” You could hce with Ironroot and before that protection if nature was healing. Now its dead dead. Ironroot players grinded 40-50milion gear that just went usless in 1patch.
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Nature staff.
PostI didn't say that you can't do it, I said "you are not welcome". That's an issue in a MMORG with my nature staff I can do High hce, I can heal hard aspect fight, I beat greatholy butt in hellgate etcetc.. But the great majority of player will want holy for all content and many player will just refuse nature. ...and comon Im obviously not talking about aspect that you can solo. (How often do you say welcome to yourself...)
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Nature staff.
PostNature staves are not welcome in the folowing contents ; Group dungeon. Hardcore expedition. Avalonian roads chest groups. Aspect boss fight. Red/Black zones Static dungeon group, Hellgates.
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I spent months grinding for mastery and silver to play HCE healer as Nature Iron root. Im full 8.3 with all my nature staff around 110 And now I can't play because of the protection of nature draw instant agro during tank pulls. It was an important mecanic to have your tank under protection of nature.
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Quote from Quagga: “they're reworking the entire nature tree. I would ignore the current state of nature and wait to see what they show us. ” What do you mean ignore ? You mean not play ? Nature users can't HCE at all now, we were a few guys trying to do it but now it is strait up over We became way weaker to heal in hightiers static with no protection of nature that doesnt draw agro to make pulls. The reducing other value are just here to nerf us in hellgates where all the healers are already g…
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So lets talk about this : - Protection of Nature (all Nature Staffs): - Duration: 8s -> 6s - Now directly Heals the target for 40 - Healing Increased: 40% -> 35% - This effect can no longer be stacked by multiple players on the same target - Cleanse Heal (all Nature Staffs): - Cooldown: 18s -> 20s - Heal Values: - No Charges: 80 -> 70 - 1 Charge: 100 -> 90 - 2 Charges: 130 -> 115 - 3 Charges: 170 -> 150 Allright so I suggest for nature main user to turn yours staves into actual broom and clean t…
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Quote from Worros: “I would say fine if you can only use the ability while mount is not active. So you have to risk using the teleport on foot (you cannot stand in the mount circle) making you an easy target if caught. Or at very least make it go on cd as soon as it is used. So even if I channel it for a sec and cancel it is now on a 30 min cd (for example). ” The problem is 1 : Risk and rewards. The travel back is a very important part of every run and add value and interest. 2 : Poeple come pl…
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Ive seen this problem a lot. It happened to me. I unistaled the game multiples times when I was new player. Then it happened to friends mines and again recently to a new player in my guild. There is 2things to make this better in my opinion. From the player part and from the game part.. From the player part you need to explain the new players : 1 to make loadouts. cheap one that they can afford to buy multiple times without feeling that they are loosing much money. You can also fast buy a loadou…
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Add more map to blackzone or new continent. Increase the difficulties to have an Hideout. Boost significantly more blackzone loots compare to safe zone. more variety in gameplay and encounters. More poeple will want to go blackzone for any activities ganking or pve. You need to make the game harder and more rewarding. Not easier, Some poeple cry because the game is too hard but the same poeple will quit after when they will realize the game is too easy and boring. SBI you need to think on the lo…
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I think the game needs to teach new player to consider gear as consumable and not as a progression possession. Lots of players comes from other games and just don't understand wtf is going on. A lot of the new player base just leave because they lack to understand the game. Add some pvp in the tutorial. Make new player die and regear and go fight again to understand the way it goes. Try to explain aswell the useless healing sickness mecanics because noobs dunno wtf is going on. Explain invis shr…
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Quote from Catandcoffee: “Healing Sickness (this will already go live with patch 7) To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness. ” At long last. But the healing sickness system is not good the way it is. When you bring an e…