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And here is the first thread talking about mage cowl took long enough for it to start
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@fareuei @Trial_hard How about When you invade the Boss of the Map also Spawn. in the boss zone Killing the Boss during this time Kicks the non-invading player (passive player) out of the dungeon and spawns a The loot chest this would make Invading player win conditions - kill other player (the passive player) - kill map boss Invaded player (the passive player) win conditions - Kill invading player (the aggressive player) - break crystals to Kick the invading player This way the invading player …
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I disagree with Thread owner i am in favor that change is good for the game Some underpowered weapons gets buffed and some OP weapons get nerfed Introductions and reworks of weapons to keep the meta fresh is also a good thing for the game The problem comes is when SBI does not listen to the community on what to balance Granted "weapon balance" is a very subjective matter up for debate BUT Like How does dual swords even get pass the test server i dont understand How some of the most random weapon…
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Range advantage is the only thing going for bows anything that can gap close and stick on them long enough to unload full dps just makes bows feel bad on the other side of the argument anything that does not have enough mobility and range to fight bows will get kited to kingdom come and its this fact that players hate about ranged weapons the most more then any melee weapon like no matter how OP swords or any melee weapon can get it means nothing if they cant touch their target if ranged kite we…
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@Seczel some people just have a diffrent Idea of what skill and brain dead means for some they can say healer + dps mirror match up may be the most boring as fk thing where dps just slam each other until mana runs out but you can say it takes skill to fight a mirror match up and not die to one of their curse by managing defensives perfectly while other say double dps takes skill to outplay in a 5 second brawl like double dps can one shot healer meta when play perfect chain CC as my guild mates h…
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@iRawn i am talking to the people who think why carving should be nerfed cause its OP in Solo enviroment it has nothing to do with healers. like legit claymore was nerfed to a balanced state for what it provides but people just think its over nerfed and dual sword just had their knock up removed + reduce auto steroid duration and people suddenly think its a dead weapon and just because someone moved on to carving as the next best thing does not mean its OP instantly just leave swords alone its a…
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This is a case of Youtuber play some weapon in 8.3 and suddenly that weapon becomes OP Like WTF Dual swords is broken Legit. that skill is Hyper Loaded on rework 15s cooldown, cannot be interupted dash, 13 meter dash, auto steroid, DOES NOT CONSUME sword stacks dps not locked to sword stacks and of course the knock up (removed) like legit that crap is broken compare this to carving base damage same as dual swords increased resistance shread based on sword stacks AKA Dps based on sword stacks Lon…
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There are plenty of reason why not to include in a re run namely the Nukeing of skin prices @Talion pretty sure all your long time supporters just felt the Hurt in more ways then one when this post was posted i saw last year's ago skin prices took a 10 mil nose dive within the first 3 hours of the post
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This is an MMORPG there is a grind element to it this much is expected yes? too bad This game unlike other MMOs dont have permanent gear (Full loot element) so progress you make Silver wise will be set back with each death the Exp grind to 100 is not too bad but to get 700 or 120 is another thing entirely
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@BurnsidePDX let get this straight your suggestion: copy of gloves counter skill am i reading this right? i mean it can work but it seems abit weak since there is no gap close element to it unlike gloves and even the slightest auto attack triggers the reflect wasting the reflect its a decent suggestion but need more Oumpph if you know what i mean may i suggest using parry strike as reference? here is my suggestion: Go into a defensive stance for 0.8 seconds you are immune to damage and store any…
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At this point like majority of players have problems with hunter hood not because badon and other weapons are bad but because some weapons cannot deal with reflect when they do Dot damage or some form of burst damage should we nerf it down to 80% reflect for Them? @doissantos cursed skull and blazing staff got the cannot be reflect treatment convince SBI that badon needs it too
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i got to agree with this other weapons have gotten stronger over time to the point where they have reliable ways to play against bows which has made this OLD change from long time ago go from a decent nerf to a bad nerf I agree with removing the cast time even if its for a trial period FYI nice read btw its nice and neat
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Looks at hellgates with the many Walls and chokes and chasms Heal over wall meta anyone? looks at corrupted dungeons maybe not affected as much looks at open world Small scale to ZVZ oh boi what is this? a choke? near a wall or a bridge over a river? Blink now i am on the other side just casual traveling Dismounts blinks to other side of river / ravine/ Cliff saving tons of time traveling Dont underestimate power of League of legend players who can use blink to blink through Supposed UNblinkable…