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Search results 1-20 of 283.
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Quote from Quagga: “the game is not going to die and it will be fine, even more, I am almost sure when Asia leaves, people will appear to replace them, the fact is that Asia dominated BZ by numbers, now there is a chance to return to small scale. the prices of raw materials will also go up, so new players will be able to earn more by gathering lower tiers of resources, crafters will get more profit from items, the whole economy of the game will get a big breath.... whoever writes that the game w…
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东西卖了银币没到账
Post这是订单总结 每卖一个钱就会到账而不是全部卖完再到账
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Because sheild is seen as a healing
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There must be error punishment, it cant be avoided. However, the cases you proposed here are extreme examples. That is why we should have a manual review and appeal. I have seen many cheaters get rid of punishments. But the accounts that have been banned are hardly wronged. The real question is not whether the punishments are cruel. It is many people use some way to get rid of punishments. I have been using VPN to accelerate my game, but sometimes, I don't use it. It means my ip changed frequent…
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When you wear a set of 100/100 equipment, you get 4000 credits per tome with autorespec off. 1 credit costs about 4.5 silvers. Meanwhile, if you turn on autorespec, 1 credit costs about 0.9 silver. And, you get 16000 credits when you get 10000 fame. Autorespec is the most effective and quick way to earn credits. The only way to level your elite level is credits. So you would better keep autorespec on if you want to get 120 level. Maybe he is a great streamer, but he also makes mistakes somehow.
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Quote from Nivrak: “Wild staff gives more healing Doesn't require you to channel and not be able to use any other abilities for 5.6 seconds Doesn't require you to be near your dps Get your facts straight before making a rant post ” Wild staff give 6 ticks healing and blight staff gives 8 ticks healing. Based on the value provided by wiki, wild staff gives 78x6=468 healing and blight staff gives 8x63=504 (alone) or 8x73=584(2 more people). They all have 25s cooldown time. Total healing, blight st…
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Per 100 armor or magic resistence provide 100% EHP of your HP. eg. you have 3000 hp. If you have extra 100 armor, you get 3000 EHP. Extra 200 armor, you get 6000 EHP. Defense vs mobs/players are more simple. Damage you taken = damage x(1-denfense). eg. 20% defense, you get 80% damage. -10% denfense, you get 110% damage. These two part are calculated individually by multiplication. eg. you have 3000 hp, 200 armor, 20% defense. Your EHP =3000x(1+2)/(1-20%)=11250 plus: armor damage reduction fomula…
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Quote from Magic1: “Just don’t bring T6 or below. They are always getting stomped by the higher geared players the gear matters. Crystal Arena is end-game content if you think you should just hop in arena without your skills leveled and geared up your literally just a liability for your team. Anyone who says otherwise doesn’t know what they are saying. Skills on a T5 item are not the Same as T8. Think of it like other RPGS you got fireball lvl 5 (T5) and then fireball lvl 8 (T8) <<—- literally t…
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Spirit animal Release a Spirit Animal from the targeted position in the targeted direction that heals any ally touching it by 195 [/b], creating a 25m long trail that lasts for 9m . Heals up to 15 allies standing on the trail every 1s for 24 Health [/b]. For each ally standing on the trail, the healing is increased by 30% . My ip of Rampant Nature Staff provide 300 direct healing and 37 HOTs. But I dont know how the healing increase works. 15 allies should provide 450% healing increase. That mea…