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Search results 1-20 of 483.

  • Quote from kmellia: “But that's the point.Harvesting must take time, everybody would do it otherwise and the economy would drop. But I agree all the clicks are painful for my wrist (even if they buffed it). But your idea is interessant, they could do a "all harverst/feed/plant" buttons but with a canalisation that would take the same time as if we do it manually. So it still would take time to farm but it will no more be physically painful to do it. ” A channel that takes slightly longer than in…

  • Quote from Midgard: “Premium will be super cheap to start with on new server as gold price will be extremely low ” Not as likely as you think as there will be a much higher player-base than when Albion first started. More demand for a limited resource will most likely either cause a quick spike in price, or a steep inflation over time.

  • Yes please. Add another person to the list that wants Improved Island & Hideout Customization.

  • Quote from Quagga: “you are 100% right, remove hideouts from the game! ” Never going to happen.

  • I find it weird that they went with a static hard cap in the first place instead of a percentile decrease to the mounts HP. I haven't spent enough time in lethal mists for dismounting to be much of a problem for me. (I tend to run away from everyone) But, when people do catch me, my mount feels like it might as well be made of paper mache, no matter what type or tier it is.

  • Banned for misusing bug report button.

    RenKatal - - Rants

    Post

    Care to share those comments, pray tell?

  • City-Themed Islands

    RenKatal - - Feedback & Suggestions

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    Just going to link back to this. Improved Island & Hideout Customization

  • How do you people not understand by this point, THE MISTS IS A BATTLE ROYAL. People teaming, people third partying fights, people in high mobility builds, these are all natural things that are going to happen in them. Most of the time when out near a Yellow Mist chest I will team up with whoever is dismounted, to try and dismount any third party rats. It is good fun.

  • About mammoth

    RenKatal - - Feedback & Suggestions

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    Quote from The_Support_God: “and the response is even funnier. it gave me a good laugh got to be the funniest thread i read in a while ” Glad I could give you a good chuckle. Quote from Emii: “I love your ideas. Maybe one day we can see these mammoths walking through the cities or continents. ” Feel free to forward them to the design team, they do a bang-up job on the models in the game.

  • About mammoth

    RenKatal - - Feedback & Suggestions

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    Quote from AyoriaLeo: “Although the mammoth is very useful mount, it has the disadvantage of being extremely expensive, slow and very defenseless. ” The disadvantages are built in to balance for its MASSIVE usefulness in transporting. Allowing you to make 1 trip at a much slower speed, instead of 10 trips by Ox. They also have some of, if not THE highest mount health, armor and Crowd Control Reduction. Mammoths are mainly used as intercity transport mounts. Most players who own them don't take t…

  • Quote from Vocandin: “Raid zones are memes, mobs are aids cause every single mob has a knockback somehow. If they did more damage but had less cancer abilities it'd keep the difficulty. ” Yes, but... it's funny... Also, most of the abilities can be dodged. I would suggest greater telegraphing time, more than removing abilities from them... ...Also, fuck monks... I JUST TAUNTED YOU, PAY ATTENTION TO ME DAMMIT! Quote from Vocandin: “Chests have mobs up but no chest / boss. Not sure if ratted or ch…

  • Quote from PrintsKaspian: “In non-Hideout Roads zones: Randomized Dungeon Maps no longer usable ” With the Beyond the Vale update is was possible to open group dungeon maps up to one tier higher that the zone level you where in. This was great fun, and enjoyed by many of my Alliance members. With this patch, that has been removed, and has not been mentioned in the patch notes. I was wondering if that was intentional, or a bug resulting from the change to being able to open maps in regular roads …

  • Controller Support is Coming to Albion!

    RenKatal - - News

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    Quote from CuerpoEscandalo: “Can you post the specific list of controllers avaliable ?Thank you ” Would imagine any USB/Bluetooth compatible dual analog controller, as has been standard for gaming since Nintendo moved to USB with the Switch. We live in a glorious age of controller compatibility! At least as far as PCs are concerned.

  • Quote from iRawn: “Just in a HO zone with 8 HO most have 3-4 bars some have 7 and only 1 has none to red. (10 days remaining) 2 extraordinary cores connected to zone. it's one giant alliance so they share (no raid portals) no competition to fight over the cores. plz plz explain how this is to stop zone controls ” It is meant to stop inactive or 'placeholder' guilds from locking down zones, not from keeping active alliances from maintaining their zones.

  • If Hideouts are going to require Power Cores to upkeep there needs to be a reliable way to generate them.

  • T3 Resource Mobs in the Mists

  • T3 resource mobs in the mists

    RenKatal - - Bugs

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    All t3 resource mobs in the mists other than skinning mobs are mislabeled/misportrated as t4 mobs (ie sandstone elemental is labeled as travertine) and only drop 3/9 resources when downed.

  • Now that Hideouts REQUIRE Power Cores to maintain them, there needs to be a reliable way to generate power cores in game. My suggestion is this. First, allow the Power Cores to be moved into and out of the Roads and Black Zones using the same channel timer that it takes to turn them in at a Hideout to do so. This allows for team tactics and reduces the segregation of the Roads of Avalon and Black Zones. Allowing for more PvP scenarios based around cores in and around the Roads, and their portals…

  • Now that Hideouts REQUIRE Power Cores to maintain them, there needs to be a reliable way to generate power cores in game. My suggestion is this. First, allow the Power Cores to be moved into and out of the Roads and Black Zones using the same channel timer that it takes to turn them in at a Hideout to do so. This allows for team tactics and reduces the segregation of the Roads of Avalon and Black Zones. Allowing for more PvP scenarios based around cores in and around the Roads, and their portals…

  • @James_Lawson Do you have anything constructive to add?