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  • plate armor users being hard to kill because of undead cape and mobility + other defensives acceptable plate armor users one shotting people with demon cape and some other crazy CC mechanic not acceptable Refers to tomb hammer CD meta Granted some people think that people wearing plate armor should have negative damage modifiers but trust me its also about the weapon it self. if weapon synergize well with plate armor well its part of "you are what you wear" sticking plate or hammer or doubleblad…

  • Does this got to do with the ever increasing lag

  • @Kanra.zip why talk about quaterstaff buffs when dual sword is better in every way? its not like quaterstaffs have ever been popular in 1v1 or most content despite the rework and many many buffs

  • Good comparison to show why dual swords are overtuned atm i know quaterstaff is not a typical brawler weapon you would use for 1v1 but still why does dual sword have so much added on value like knock up on top of its already mobile kit

  • @GreenWizard987 i get your point where it would be so far removed from its old identity because it was not clensable and brim one shots the clump but outside of that combo there is very little play under normal circumstances Look i know the current GA which saves allies is like super strong defensive wise and almost impossible to balance unless you put some unfair numbers but it sees play in almost every stage of the game from small 5 mans roads to the largest ZvZ and SBI wants to revert it but …

  • @Sedocoi bro what dual swords needed to make it viable was just the displacement immunity to make it reliable why does it get to have knock up, aa steroids and faster cooldown then most mobility skills in the game (15 secs) to top it off its a non conditional mobility. like its a non artifact weapon that performs better in every way then bearpaws bearpaws if land the hit has 18 seconds CD. dual swords has 15 secs flat it also steps on the quaterstaff that SBI wanted to buff recently also calling…

  • I am on @BurnsidePDX with his opinion where the rework dual swords is a beast in small group play to open world @moking what are you smoking when you wrote about how dual swords is only viable for 1v1 like any weapon with unconditional mobility, CC and decent damage how can it not be good for other content and btw 15 E seconds is considered a short time for a mobility skill that has all the effects it has considering how strong dual sword E skill is with its new knock up and cannot be interrupte…

  • @Kinggeo7 what you said is true but when Bows and other weapons have similar Mobility bows would kite the living heck out of them due to you know what warbow and badon E range this is what people are scared off another kite meta frost shot / multi shot combo was so dominant back then that most melees aside swords cant deal with double merc badon or plate badon so lets not talk about the past and look in todays meta i agree after the rework of mage weapons the balance of Damage is broken with all…

  • Fun? Chest ,castles, gathering and most importantly mammoth cub I wish that the open world raid bosses such as eye of the forest, wailing bulwark and black monestary gets a rework some time soon there is basically little to no reason to risk going there with all the ratting going on

  • Arcane Staffs Time Freeze was a very dominant item across mid- and large scale fights. It was especially very decisive as a defensive tool to save allies. While it was great for the Arcane player to have that much impact on the fight, it essentially was too strong as a tool to make up for any positioning mistakes and most importantly helped larger groups more than smaller groups. To help smaller groups to capitalize on positioning mistakes of larger forces we will remove the ability to Freeze al…

  • wailing and mist piercer is very bad that i have to agree pure damage skills now adays tend to do worst unless it has stupid high numbers bow and whispering is still playable but only when circumstances allow it is not flexible as longbow and badon

  • Its ok @moking thanks for the intellectual talk with facts if you have to go that far then i concede just have to say though its a matter of perspective when it comes to balance when weapons get nerf others rise and even the most unlikely of weapons see play this is what gave birth to hallowfall meta and spears were played to semi counter swords with the cripple W (first half of 2022) hence why when facing nerfs it needs to be discussed. to find the problem then propose a nerf to SBI in some cas…

  • @Midgard lets not forget monthly chests weekly chests and many other intangable rewards with and without premium is like night and day in terms of silver from PvE

  • Ok lets put it this way where both sides find middle ground swords were stable for the better part of 2+ years game play and did not see many fundamental changes with some exceptions (broadsword) what changed was the multiple nerfs to "META" weapons. - CC diminishing returns. - Healer got killed then revived in the mage weapons rework - Spear got his auto attack stacks gutted - double merc badon got wiped and many many more OP and UP chest pieces ect like you said at one point before all this wh…

  • Quote from moking: “i leave for a year and weirdos like you start spreading misinformation again lol. ” you left for a year so what gameplay do you have of the meta over the year to prove that claymore did not had a high winrate in CD meta rise and fall for a year especially with the mage weapon rework we had so many threads asking for claymore nerf in CD especially due to high winrate and it lasted for like 18 months ++ and only like 2 threads asking for demonic nerf in the last 7 months and it…

  • Quote from ziigii: “Curse deals most of the damage trough the stacks. So unless the E deals huge damage like one handed curse it will not be able to kill anyone. And on top of that they threw another nerf. This will ruin the weapon for no reason. ” @Painball this point was brought up by people in the demonic curse thread before till now i have not seen a response on how to fix this point hence why i said to nerf 1 part by 1 part and not both at the same time Claymore got 3 nerfs but they were al…

  • cause claymore had mobility, i frame, and the prestack skill that does 1.4k damage oh and its targeted so it cant miss ALL IN ONE SKILL curse demonic on the other hand needed to stack 4 Dot on the target to get full CC projectile is slow as fk and can be dodged if you are at max range damage of E ? close to none. most damage comes from cursed beam oh does curse have mobility in kit? NOPE I frame? nope. meanwhile swords have 2 if they decide not to run iron will and go for the reflect instead Quo…

  • game is pretty brutal and like 80% of most profitable activity is locked behind lethal PvP most joining the game would not expect the Full loot PvP as it was not advertised as a Full loot PvP unless you are super into full loot PvP (Eve online) or from an MMO genera with Open world PvP aspects (new world) Look up minecraft war servers as another prime example like this game catches alot of people off guard and it becomes an unfun game fast

  • @PaladinJavier i am trying to compare Q spells that has "range" glaive and pike are just examples of what a 2h spear would deal with Q spell i would prefer to give trinity spear as prime example but it has 75 IP advantage cause its a relic weapon there are other melee weapons with similar Q spell damage or more in some cases but they are pure melee swords, axe and gloves are pure melee range so i cant use them to compare range weapons spears is the closest we get

  • Albion Online is Coming to Asia!

    The_Support_God - - News

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    AYI the end of the world has come