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Search results 1-20 of 714.
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Assume you want to DPS?
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So, I know many players are annoyed by the insane overcrowded towns, myself included. As from what I have read, the general suggestion to solve this is to make everything instanced(Which in my opinion would be better than what we have now, since now you basicly just get zoned into an instance where you are all by youself and thats kind of lame. But that is not the topic of this thread). What I thought however, is that we have solutions to these problems in reallife too where instancing aint a pr…
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Basicly what the title says.. I have discord and all that stuff. Low taxrate and hideout in roads would be a great bonus!
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Quote from Fasole: “Nature or priest could be an option because its much easier to find a party as a healer if you like group play and also much lower queue times at arena but i don t think you should play as a healer in arena until you have more experience.For dps The_Support_God''s list is more then enough. Also you can main swords or frost and have a healing staff as secondary. ” Why swords or frost exactly?
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Hi, im coming back to try the new faction warfare system. It seems very promising. I would like to try out a healer and need some suggestions for builds that works well in scenarios that occur frequently. Other tips for healers are also very welcome. If anyone has a guild with much faction warfare action in Lymhurst i'd be happy to be a member.
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To me this seems like it could be cool idea if implemented correclty. And by that I mean, it cannot be used exclusively do take notes of things. You should be able to but it up as posters at random places in towns etc. Then you could use them for all sorts of things from putting bounty on players, searching for rare items or just create some drama?
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I would really like to see: 1. WASD movement implemented for computers, now that android devices have gotten a joystick i dont see the issue anymore. 2. Stronger incetive to do factionwarfare And last but most unlikely: 3. Some well done quests, revealing lore and interesting npc characters around the world. I had an idea making questing a profession in itself, with repetable quests that reward crafting recipies. And higher quest skill unlocking more difficult quests. But I think this would only…
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I have posted here before, but that was years ago and my opinions have changed as the game has grown and many of my earlier hopes has been fulfilled. Things I would like changed: 1. Challenging PvE content at set locations within the safezones. Ranging all the way up to T8++ where the rewards come from the sheer difficulty of the instance itself instead of the threat of being ganked. Essensially the townportals with locations set out in the world where you dont sign up, but gather your group bef…
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But how would you prevent it? If they restrict it all the players have to do to work around it is to enter when they arent in party... If anything I think the only reasonable way to balance this is to make up for the risk with better rewards. To my understanding these solo dungeons is acutally quite lucrative allready so your case might allready have been solved.
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Thanks, that is great news!
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Anyone know what will happen to islands based around Caerleon after new outland update? To my understanding Caerleon will be removed with that patch?