Search Results
Search results 1-20 of 252.
-
Quote from BurnsidePDX: “… solo yellow zone group dungeons… the absolute farmers paradise that everyone is turning a blind eye too for what I can guess is not too much longer. ” i was mainly talking about pvp activities, def stuff you can do in yellow zone while waiting but pvp wise pretty much limited to red flagging and ganking randoms lol
-
Ive made similar thread in past but reposting as i cant find that one and figure this is slightly relevant again with addition of portrait rewards for this season of crystal arena. This is by far my favorite content in the game as its easy to hop into and fairly competitive if you are solo queing or queing in small group. However, the current ranking system has got to be the most anti-competitive system i have seen in a game. I think the following changes should be made to make the ranking syste…
-
so not a bug? i mean yes there is a fame bonus from that but its also the only consistent point of interest likely to draw some form of pvp, so i think keeping the fame equal with other parts of map is reasonable. But if its intentional ill just let this drop, wasnt sure if bug since a lot of random enemies away from the monster camp pois also give less fame.
-
The current mana cost penalty on dagger q2 is near pointless in high end gear, and its quite frustrating watching these two weapons constantly escape from nearly any engagement when things turn south. I think a good debuff would be - Exhaustion - everytime you use a mobility q (dagger or fist) that does not hit a player or fame yielding enemy, you gain a stack of exhaustion. Upon reaching three stacks, you become exhausted - apply 700% weight capacity debuff for 5 seconds. This would also disabl…
-
The various enemies give weird fame in mist currently. Random enemies away from any objectives give ~ double the fame of enemies within point of interest camps or near captured wisps. Some randomly placed enemies also give less fame, but havent found any rhyme or reason to those ones. But at a minimum, camps should maybe be giving a fame bonus to draw activity there, rather than 50% less?
-
with druid e being nerfed i think 1h nature will go back to king of crystals, but will see. I mean it was king forever until druid got buffed, and 1h nature e cast time even got buffed during that. Agree wild staff circle duration should be reduced while heal potency increased per tick, could make it viable alternative to blight. Nature w2 is just total trash now in everything = /. Either redesign entirely or make it ally only (cant self cast) and remove break on damage / insane mana cost
-
Quote from BurnsidePDX: “The flower change, unless I’m missing something, is going to be pretty bad outside of very well coordinated HG or ZvsZ teams. People are not going to let it grow and will be prematurely stepping on it all the time in Faction or Crystals. It’ll be great for coordinated teams because they will ‘move to the flower growing locations’ and have heals waiting. Outside of that it’ll be a shit show. Currently, pickup groups with Holy Q3 can cause a healer to want to quit the game…