Search Results
Search results 1-20 of 467.
-
Quote from Nesnes: “Mythical Mobs We’re also giving Mythical Mobs a chance to spawn in all enchanted Mists, rather than just higher tier enchanted Mists as they do now. In conjunction with the above enchantment rate change, this should increase their frequency by +440%. ” Can you clarify this? The way you word it - suggests that previously Mythical Mobs only spawned in higher tier enchanted Mists (so they didnt spawn in Common/Uncommon Mists zones) Because if that is true ..... that's very disap…
-
just to remind you how safe and how cd rats in general kill loot in the game.
Georg51 - - Forum Banter
PostIMHO if there's no fight, there should be no chest. That or the loot should be -500% if there is no fight.
-
Quote from solvn: “things devs put in so they can be better griefers on their characters (such as the mount exploits) ” Ok bud.
-
Dev Talk: The Mists
PostQuote from Schmellow: “Another thing i just thought of: you'll probably need to iterate on OW in the future. Mists will potentially pull off all solo/duo players from plain old OW, since there is the same general range of content available (pve, resources, chests, spheres) but on a level field in terms of pvp. Why would i go out into BZ now (except to find me a mist portal)? Wonder if that (complete segregation for solo/duos, small and big groups) is the intent. ” Robin said in the video that th…
-
Since the changes to Great Arcane have been introduced recently, many ZvZers have been complaining about the lack of counter-play, since the ability saves allies and stops enemies with the only restriction being a 4-second timer before another Great Arcane can be applied. So my suggestion - make the E for Great Arcane a CHANNELED ABILITY! Where as the players are frozen for up to 2 seconds - as long as the GA player is channeling. And the channel can be interrupted, similar to Enigmatic E. This …
-
Not bored at all. Quite the opposite actually. Even though some things slow down as the season winds down
-
So Territories have lost a lot of their allure since the advent of HQ's and with Conqueror's Challenge - since guilds no longer need GvG teams to level them up, nor do they need to hold the territory to defend their hideouts with HQ's, or even need them to pump out passive season points. *These are all good things* However, capturing, holding, defending territories and their mages has seemed to go to the side in favor of the awesome open-world objectives that now drive the majority of content in…
-
Swords users currently have an unfair advantage in Corrupted Dungeons because of their ability to pre-stack Heroic Charges on Crystals and Mobs. Additionally, it is currently impossible to stop certain rat builds from destroying crystals and ruining everyone's fun. Therefore I propose the following solution: Make breaking a Crystal require a 3-second channel instead of damage, that can be interrupted by receiving damage. This way a player can prevent a rat from getting away too easily, while als…
-
Bump cause this is an obvious ponzi scheme.