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  • Dev Talk: The Mists

    Rokov - - News

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    Quote from CaskaTrash: “Quote from Rokov: “My last 10 solo mists or so had some premade duo or trio which did not played against each other at all. So instead of 1vs1vs1vs1vs1 i found 2vs1vs1 or 3vs1vs1. Sad story, but it destroys idea of solo mists completely. Also a lot of players ask in private for duo or trio with them. Guess most of that duos and trios was made inside mist with other poor guys, who cant play solo content at all. Can we hide nicknames in mists? ” Last two days I'm experienci…

  • Dev Talk: The Mists

    Rokov - - News

    Post

    My last 10 solo mists or so had some premade duo or trio which did not played against each other at all. So instead of 1vs1vs1vs1vs1 i found 2vs1vs1 or 3vs1vs1. Sad story, but it destroys idea of solo mists completely. Also a lot of players ask in private for duo or trio with them. Guess most of that duos and trios was made inside mist with other poor guys, who cant play solo content at all. Can we hide nicknames in mists?

  • Quote from Schmellow: “As was already said, please revert to portal size of 7. 5 slots means your average groups should be around 4 people (because otherwise you encounter portal some solo went in and wait 10 minutes). I don't think some of pve content there can even be consumed by 4 people proper Something needs to be done to chest respawn rate. Mobs spawn much faster than bosses do, and you still don't have to clear whole site (you have to on smallest sites, former blue and big green - only ma…

  • Actually mists are very good for me. Yes, there are some problems like ratting or low reward from PVE, almost no enchanted nodes of resources, but overall you can finally get nice open world lethal solo content, which was almost died after black zone was spammed by tons of HOs. This fights in mists 1vs1vs1vs1 are really fun! Just take whatever you ready to lose, prepare your build for this type of fights and mount off first!

  • Early release of Beyond the Veil

    Rokov - - Announcements

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    Mists are awesome!

  • For solo i feel same thing. At 4.1 build I got my best kills, most interesting situations, close fights, valuable open world chests and etc. With 7.2 im getting only swarmed by tons of people and never have a good fight.

  • Just do something interesting and fun and you will get your viewers. Drops helps to improve qudience size but it not deny new content-makers.

  • Solo in BZ and RZ is okay now, it does not require major changes. Probably just less HO in BZ would be the best change for solo playing, everything other is okay.

  • They provide some depth to open world PvP gameplay. So answer is NO.

  • Quote from MudroMilson: “Quote from Rokov: “Пробел - автоатака. ” Ешки матрешки, как все просто. Невероятных размеров тебе спасибо, добрый человек. Это ж каждый может кайтить, как Фейкер!Еще раз спасибо, буду пробовать, думаю теперь проблемы с пвп исчезнут) ” В лольце есть движение через шифт (атакующее движение кароч), чтобы тоже кайтить как фейкер, не прыгая мышкой туда-сюда)

  • Просто не выкупать, играть в игру надо, а не гоняться за копейками.

  • Quote from mediaboy: “One of the biggest reasons that EVE Online died was the ability to rapidly move around the map in safety. ” Holy moly, you wrong as hard as it possible be wrong.

  • You literally misunderstood what reputation system made for. If you want to gang without restrictions just flag up for any city OR go to black zone, thats easiest decisions which provide resolving your problems.

  • Quote from Archonious: “Quote from Rokov: “Quote from Dhivine: “Because i don't see these problems in the black zone. Like i said, i play since the first beta, back then the maps were completely different. I think it's a very bad idea to add this teleport thing for the blackzone. It's risk > reward. If you want to go deep into the blackzone to gather high tier materials, you should also have a higher risk while transporting. The idea of teleporting to HO's is even worse. This gives gatherers in …

  • Quote from Dhivine: “Because i don't see these problems in the black zone. Like i said, i play since the first beta, back then the maps were completely different. I think it's a very bad idea to add this teleport thing for the blackzone. It's risk > reward. If you want to go deep into the blackzone to gather high tier materials, you should also have a higher risk while transporting. The idea of teleporting to HO's is even worse. This gives gatherers in large guilds an even easier time to gather …

  • Quote from Dhivine: “Quote from Rokov: “Quote from Dhivine: “I don't really like the idea, but then again, i play since beta and remember how it was without any portals. What about something in between? Only enable this for the roads / blue zone / yellow zone and as soon as you have hit a black/red zone, it's disabled? ” Entire idea is about black zone. ” I understand that's the entire idea. It's also a suggestion, and my suggestion is to limit this to blue/yellow zone + roads. ” So sadge. You p…

  • Quote from Dhivine: “I don't really like the idea, but then again, i play since beta and remember how it was without any portals. What about something in between? Only enable this for the roads / blue zone / yellow zone and as soon as you have hit a black/red zone, it's disabled? ” Entire idea is about black zone.

  • Quote from Oshien: “Quote from Rokov: “Quote from Equart: “P.S Such feature will let solo and small scale players to roam much deeper in BlackZones , because for me - the only reason that is stoping from doing it is that you need to spend insane amount of time to travel back ” Yep, i got same problem. Sometimes I still go for roam for 10-15 zones deep in BZ, but it is so frustrating to transport goods back after that, you literally waste 20-30 mins horse simulator. ” It is about 10 zones from po…

  • Would be enough to remove "hostile status" from faction outposts at all and spawn guards almost immediatly after taking outposts no matter how many fight going on around this place.