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  • Dev Talk: Development Update

    Obelis - - News

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    Quote from Druhran: “@Obelis - Any chance you're able to give any hints on the current plans for crafting in the City in the Mists? Or might we be looking at a "transport only" city? ” Not yet. It's not finalized, but there are a few specialties on the short list that look appealing.

  • Dev Talk: Development Update

    Obelis - - News

    Post

    Quote from YeSer: “no mount in mist., you can check the video..the botom of mount A is disabled. ” The gameplay in the Mists is intended to mirror the open world (only much smaller in scale), so mounts are indeed allowed.

  • Quote from Shaderfox: “Are you sure it was a 10% nerf? In CD Hunter I've dropped from 87% bonus before maint, down to 34%. ” Modifiers that increase loot aren't displaying correctly in the UI as of today, so you're only seeing the base yellow zone bonus. This is a visual issue only. I've looked in the logs where we record the factor used for loot calculations and it is using the correct factor. Just the UI is incorrect. We'll have a fix for it as soon as possible.

  • Dev Talk: Development Update

    Obelis - - News

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    There seem to be a lot of questions here so here's some additional info... Quote from Trial_hard: “I really really recommend: no groups, no name tags, no guild tags, no alliance tags outside in mists.. And Friendly fire This is the only option that I can imagine that it works.. And of course no hideouts, hideouts is the opposite of small groups and solo If this happens, 8.3 is no issue...even if there is 5 solo enemy t6 players...they will potentially focus the 8.3 treasure chest ” - Grouping wi…

  • CD matchmaking misbehaving/changed

    Obelis - - Bugs

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    After looking into this there was indeed an issue that in some cases sped up invasions and in other cases made them difficult to find. It resolved itself during yesterday's downtime (before we even knew about it) and shouldn't happen again. Thanks for the report, though...I don't think we would've found it otherwise.

  • Hey Albion! Today I’d like to talk about a feature coming with the Into the Fray update: Dynamic Events! Activity Events Activity Events add temporary bonuses to random features throughout the game including: - Open World Enemies - Solo Dungeons - Group and Raid Dungeons - Static Dungeons/Homebases - Faction Warfare - Corrupted Dungeons - Hellgates - All five types of traditional resource Gathering - Fishing (currently only yield, but will add fame by Patch #2) These events are randomized so onc…

  • Quote from Beldagio: “Completed and claimed before reset. But doesn't reset in new week. imgbox.com/bj8uU2mw ” Hey Beldagio, logs show you unlocked after Sunday's downtime. The weekly reset for this occurs during Saturday's downtime. Since seasons start on Saturday and end on Sunday, the weekly timing can't line up with both. With the Saturday scheduling this lines it up with the fresh start, and gives an extra day at the end to complement any last day activities.

  • Quote from Zandragal: “I completed last week's conqueror's chest challenge with 20k might, but did not claim the chest. Now it has disappeared and I have to re-earn 20k might with no reward. Is this intended behavior? I thought it would just roll over, same as if I had 19,999 points. Kind of a pisser to have gone 20k and not be able to claim the reward. ” If you are eligible to claim your chest but didn't, then it's mailed to you.

  • Quote from solventh: “imgbox.com/yfvC571Z <a href="https://imgbox.com/yfvC571Z" target="_blank"><img src="https://thumbs2.imgbox.com/9f/f8/yfvC571Z_t.jpg" alt="image host"/></a> ” Hey solventh, that it doesn't reset when your previous week wasn't complete is intended. This gives you a head start on the next week if you missed the previous one. In this sense it's similar to how the Adventurer's Challenge's Daily Bonuses work.

  • Crafting bonus in HO is false

    Obelis - - Bugs

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    Super busy today with the start of the season...ripping these out of a document without double checking them at all... Production -> RRR: 1-1/(1+ProductionBonus/100) RRR -> Production: 1/(1-RRR)-1

  • Missing Map Overlay

    Obelis - - Bugs

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    Hey Keromia, which map overlays are you speaking of specifically?

  • Respending 100 Skill Points

    Obelis - - Bugs

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    This is a known issue and is currently slated to be fixed in Patch 1.

  • Crafting bonus in HO is false

    Obelis - - Bugs

    Post

    The bonus is applied to the Local Production Bonus, which the resource return is then calculated from. You can't calculate it directly as a bonus to RRR. This won't work.

  • Quote from Relgok: “you are right it only gets attackable ” If your guild qualified for an HQ they also get a Booster. If you apply the Booster to your HQ this will provide it with sufficient power to defend it. While boosting a Hideout in its construction phase these two actions are executed at the same time, but outside of construction phases these actions are independent of each other so you have the freedom to apply it where you want and because multiple declarations can take place in a seas…

  • Quote from Syndic: “Quote from Obelis: “Boosters and HQs will be available to those who qualified as soon as the update is live. If you use a booster and declare a Hideout your HQ while it's in Construction Phase 2, then it will be protected through Construction Phase 3. You will not lose your HQ status during the off season if you qualified for that region in the season that just finished. You still have to supply it with sufficient power, though, if your goal is to keep it protected. Hope this…

  • Quote from Sas3bg: “I have few question : My guild archive points for HQ. During offseason between surge season and season 14 we lost our HO. First question shall we keep HQ status between season like offseason between s14 and s15, becouse it will be awfull if we lose it during this time whne players wanna chill and dont do zvz content at all. Second question can we place hideoutand make it HQ instant at 24th with lands awakened update or we need to wait until scoring starts or when exacly HQ wi…

  • Headquarters Hideouts

    Obelis - - Feedback Testserver

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    Quote from WhiskyGuy: “a) the one-time use per season skip both first and second construction phase ” We wanted the first phase to have to be defended so that there's a window where it has to be protected (before declaring an HQ, so the boost isn't wasted without any benefit). Quote from WhiskyGuy: “b) you remove the restriction to place during prime time. ” Allowing placement outside of prime time carries its own problems: - The Hideout could be mistakenly placed too close to the prime time and…

  • Headquarters Hideouts

    Obelis - - Feedback Testserver

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    Quote from WhiskyGuy: “@Obelis -- Can you confirm if HO will be able to placed and converted to HQ at any time in the day or just in prime time? Seems since HQ are designed to be outside of prime time contestation they should be able to placed at any time. ” They're not protected for the first Construction Phase, so nothing changes about the rules until Phase 2. During Phase 2 it can be declared as an HQ if you have a Booster and meet all other requirements (not on cooldown, qualified for that c…

  • Might and Favor

    Obelis - - Feedback Testserver

    Post

    Thanks for the report Triky, both the player sorting for the rankings and the incorrect icon have been fixed internally and will be fixed in the next test server build. The Might and Favor bonuses you get from your guild bracket is applied every time you get Might or Favor, and you can see the contribution the bonus gave next to the Guild icon in both the overhead message as well as the combat message.

  • Quote from Majestix: “The power level bar has 9 bars. Does this mean if the bar is full your HO is level 9? ” This is correct. Each segment of the bar is a level. Quote from Majestix: “This would also mean that the crafting will be +27% above the base/crafting bonus. My HO has the following bonuses: Base 23% + 25% (robes in this case)= value of 48. this make the return: 32.5% and with 51.7% With power level it should have an increase from 48 to 60,96. With the RRR formule it should then be: RRR:…