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Search results 1-20 of 23.

  • Guild Finder

    Shakul57 - - Developers' Statements

    Post

    The promised week has passed were we’ve been gathering our dataset for the Guild Finder. So far everything seems in order. This means we will proceed to its second live test phase after today's down time. In this test phase we will enable all Guild Finder features and monitor them closely. This is mainly intended to check the recommendation algorithm, to ensure that it works as intended and doesn’t include any unwanted biases towards certain types of guilds. During this phase if we find any majo…

  • Guild Finder

    Shakul57 - - Developers' Statements

    Post

    Quote from Khaffit: “Indeed, active member counter shows 0 for all guilds - is it going to be fixed once guild finder is fully launched ? btw. How the active member counter will work? Will it show all guild members, or only the specific group of "active" people. If specific group, then what is the criteria behind ? Thanks and kind regards, Khaffit ” yes that will be fixed when it is fully launched. we count players as active who have logged in at least once within the last week

  • Guild Finder

    Shakul57 - - Developers' Statements

    Post

    Quote from MrsLove: “Since so many guilds use discord or another third party communication client for recruitment, I think it would be amazing to be able to have clickable links towards their discord servers in the guild finder interface. Otherwise, amazing job! ” actually a button that will take you to the guilds discord server will be part of the feature Unfortunately we weren't able to support other platforms.

  • Guild Finder

    Shakul57 - - Developers' Statements

    Post

    Hey fellow Adventurers, Albion has long been a game about guilds. Be it to build Hideouts, grow and sustain large armies for ZvZ, or simply find a group of like-minded players to enjoy all the group content the game has to offer, guild play is the heart of Albion. In the past, finding a fitting guild had its challenges. With no real search or filter function, even if players and guilds found each other on reddit or the forums, finding each other in game was a completely different issue. To remed…

  • Greetings Adventurers, With this post I want to introduce to you the new Gathering Tomes coming with the Into the Fray update. These Tomes are intended to alleviate some of the grind Gatherers face, as well as giving the same Gatherers an additional reward that can be found to liven up the monotone gathering process. They come in a variety of forms and colors - one for each combination of Tier (4 and above) and Resource Type. forum.albiononline.com/index.p…d8f6fd3313db4f3fa6e9455db Familiar but …

  • Seen On a first glance it looks good, but i can't promise anything. This feature has a lot of exploit potential, if we are not careful with our restrictions on it.

  • Quote from PaladinoRR: “Quote from ItsNewbie: “This needs more restrictions. - Can't be used when zoning and have the zone bubble ” Don't care about the ratting, but if you can really teleport with bubble from zoning to another map, it's really broken. All you need to do to get away from players, dosen't matter how far you are in the BZ is zone once.. ” Using the Journey Back ability will break your bubble.

  • New Thread: Journey Back (Town Portal) - Additional Information and Background ------------------------------------------------------------------------- Hi all, Having the ability to fast travel via teleport, or at least teleport back to a location that you are bound to or have recently visited is commonplace in almost all MMORPGs. It is a great quality of life feature as it gets rid of unnecessary travel times (people sometimes refer to this as a “horse riding” or “walking simulator”.) Now, as …

  • reroll masterpiece bugged

    Shakul57 - - Bugs

    Post

    We did increase the probability from 0.1% to 0.5% so we also inceased the price by 5 so that the effective price of getting a Masterpiece is the same. It just needs a lot less clicks on average. Also there were some tweaks to Item Value of resources and artefacts which slightly increased the reroll cost for all items. Hope that helped

  • Quote from Wikkyd: “Quote from Shakul57: “All Usage Fees were adjusted to give the same amount of Silver as before the update, so fees will have the same effective rate when the update goes live ” This appears to not be the case for butcher stations. Yesterday, when I butchered a cow at the cheapest station in Caerleon, it cost me around 360 silver iirc. Now the same cow costs 7,200 to butcher. At first I thought maybe the station owner was playing games and price gouging. But he isn't. ALL the …

  • Quote from DrMolten: “There is a note within the update. " - Fixed an issue where crafting prices of items created in batches by default (e.g. Meat, non-Fish foods) was only equal to 1 item instead of the batch does it intended to increase the fee of crafting potions to 5 times so now all crafting potions will have 5 times cost compare to before updates. If this is not intended please fix it for crafting potions. If yes please confirm then it will raise way more higher price of all kind of potio…

  • Quote from noxmortus: “Are you going to change UI so you can actually see your food buff duration while having a crafting window open? ” Unfortunately no, but thank you for your input. I've added this issue to the list of UI suggestions

  • Quote from jnblun: “Now when making fish sauce will there be a return rate for chopped fish and seaweed with using focus ? Or it’s still the same the return rate of fish sauce is while cooking the food itself ? ” The Return Rates themselves didn't change. We only adjusted the Focus Cost formula to take into account that Fish Sauce is also returned when crafting enchanted food with focus.

  • 26691-LandsAwakened-craft-jpg Hello all, With the Lands Awakened update on November 24, Usage Fees for player-owned buildings will become more transparent and straightforward, and overall crafting will have a clearer and better-balanced progression based on its raw ingredients. NOTE: The term "crafting" in this description refers to both crafting and refining, as the values, costs, Focus returns, etc. for both processes are calculated based on the same raw resources. Usage Fee Changes - Usage Fe…

  • Usage Fee Rework

    Shakul57 - - Feedback Testserver

    Post

    Quote from WhiskyGuy: “@Shakul57 Also can plots with low crafting capacity please get greyed out like the ones with low food capacity on the map? ” Thank you for your Input, I've added that to the List of UI suggestions

  • Usage Fee Rework

    Shakul57 - - Feedback Testserver

    Post

    Quote from WhiskyGuy: “Is it intenteded that higher tier food/potions have the same nutritional cost? It seems very random the pricing for these. ” Could you please give a specific example? The Nutritional Cost should be directly linked to the Item Value of the Item (regardless what kind of item it is), if there is an issue with that it is a bug. The irregularities in pricing exists, because unlike most items the progression of Item Value of Food and Potions is not directed by Tier, but instead …

  • Usage Fee Rework

    Shakul57 - - Feedback Testserver

    Post

    Quote from Zurishadai: “A minor issue: Is it possible to add Merlin's rest in line with the magical items bonus crafting instead of Morgana's rest? ” The distribution of the crafting bonuses were based on the resource requirements of said bonuses. Morgana's Rest being located in the Swamp gives a better access to the resources needed by Cloth Armor / Mage Weapons. The same goes for Merlyn's Rest being in the Forest and the requirements of Leather Armor / Hunter Weapons.

  • Usage Fee Rework

    Shakul57 - - Feedback Testserver

    Post

    Hey everyone, With Lands Awakened we also took a good look at Workstations, and especially at the underlying systems they were built on. Our goal was to modernise the systems and make the crafting process and the player Buildings more transparent in their functionality. Usage Fee Changes One of the biggest changes is that the Usage Fee is now directly tied to the Nutrition an item consumes from a workstation when it is crafted. This means that the silver a shop owner earns is now directly linked…

  • Quality Reroll Rework

    Shakul57 - - Feedback Testserver

    Post

    Hello fellow Adventurers, For Lands Awakened we looked at multiple processes that could use some quality of life improvements. One of these processes we decided to improve is the Rerolling of Item Quality at the Repairman. Our goals for this feature are: - Make rerolling more economically viable in some cases - Make it less tedious by increasing the chance of success - Make the whole process more transparent Stack Rerolling The biggest improvement to the feature is that you now have the ability …

  • Elite Levels

    Shakul57 - - Feedback Testserver

    Post

    Hello Albionians, This post will be about all the details concerning Elite Levels and all the changes we did to support this feature. Elite Levels are 20 additional combat masteries that are more focused on prestige than actual power, giving players who have achieved Elite status some Vanity rewards. They’ll require a lot of dedication to unlock and are also a new opportunity to use all your Fame Credits that you’ve been hoarding for a while. Gaining Elite Levels Elite Levels are unlocked for Co…