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  • Make islands have less plots. Give larger owner bonuses to players. All plots can be farms or buildings e.g. Farm plots on your own island have a higher yield for you House labourers have higher returns on your own island, but books are harder to fill Crafting stations on your island have their own daily focus that the owner can use If you only had 4 plots, but they offered a lot more bonuses, islands would get more use, but output could remain similar by players being more specialised in what t…

  • Buy the island. Once you own it, it's yours whether you have premium or not. The initial cost is about 17k silver. After that you can upgrade it whether you have premium or not. I will mention it's not worth doing much with an island without premium though. I guess labourers are ..fine?

  • What I don't get about this is why they changed it. Isn't Enigmatic the kind of thing that should be used anti-clap? Breakable channel, significant but not total invulnerability, depends on the positioning of the target, etc. It just means GA is the better anti-clap, and at the same time they made it worse as an offense. Why not make it a 2-3 second non-purgable buff/debuff that restores health to the value when the buff is applied. For allies it restores it to the same value if they are below i…

  • Extra Stats for Arena

    Fikule - - Feedback & Suggestions

    Post

    Pretty quick one, similar to LoL stats really: Damage Done Healing Done but also: Damage Mitigated (self) Damage Mitigated (others) Damage Shielded Knockback Distance (total distance you knocked all players back) Silence Time Stun Time Snare Time etc I'm not saying these add anything to the game, but they do let you evaluate the worth of a build better.

  • I can agree to this. Reward for not leaving a party after joining for a fight and killing the other player when they're injured? None. The reward for doing so? Potentially a million+ silver. See a downed player? Kill or not kill? Kill = cash No Kill = nothing Duh? No idea what you could do it tweak this, but even UO had a murder system. Here murder is the default and expected.

  • I am actually a fan of things that force players to stand still. I'm a fan of things that come across as spells you need ideal circumstances to cast for big results. I don't think everything needs to be frenetic for PvP, but I do agree it feels bad. Possible tweaks: 1. Allow instant aiming, but once the cast has started, lock it into a 135 degree arc. This makes it a terrible close range spell, but leaves it with plenty of movement at longer range. 2. A slightly older concept, but give it interr…

  • They need to fix islands to profit from management, not mass, then they can really incorporate stone. e.g. having 10 islands is better than 1. This is because they require premium to purchase and then require low daily management. Instead they should focus on having one island benefit from more care. So do make books much harder to fill, but have them give larger rewards. This means you only need one island for maximum benefit for the time you are able to put in. You could also have "Bound Books…

  • I would say, if there are no healers available, I don't see an issue with a 5v5 fighters?

  • The static dungeons

    Fikule - - Feedback & Suggestions

    Post

    Quote from Zibipod: “youtube.com/watch?v=KoA2t3YpAto This is the situation right now in static dungeon, group of 2 doing bosses and rats killing each other. Meanwhile big groups it's rare to find because nobody want to enter to only do yellow bosses (because the bosses are already been killed by rats that shouldnt do 10/15m and hour) SBI JEEZ, TAKE NOTICE. ” So, watching this I get a few ideas for how this could work 1. Make small groups harder by giving mobs a 5-stack buff to damage and defense…

  • Quote from ziigii: “Enigma blade got nerfed. So much for it being bad. More like you are bad at it. Git gud. ” Quote from Fikule: “The problem with Enigma Blade is it has utility and high damage and it makes a lot of the other W spells useless as utility spells. ” Literally said the opposite of it being bad.

  • exchange

    Fikule - - Feedback & Suggestions

    Post

    It charges a fee when placed on the market and another when sold. So.. this is already how it works If it's not sold, you aren't charged as much as if it did

  • The static dungeons

    Fikule - - Feedback & Suggestions

    Post

    Consider me a noob when it comes to "rats" as people seem to describe every action as "ratting" in this game. So, brief explanation? What do rats do in statics that groups can't handle? Like, I hear they hide in mobs? Can a group not just AoE nuke them and the mobs? How is a rat on foot escaping a full group of CC too? I get that it's happening, I just don't see how As for the people questioning why ratting should be nerfed, I think people have provided a good explanation. Rats can't do the cont…

  • Quote from Lastian: “I like the Bard weapons a lot more than lightning. But that's because I just made a thread about it haha. Lightning would be pretty cool too. And definitely a Rifle line weapons for Hunter. ” I like the idea of Bard weapons, but I like the idea of re-working off-hands for them and giving off-hands an option skill that replaces your weapon's W (so no extra power, just build diversity) But then do it up even more and have bard weapons be unique in that they have 2-handed instr…

  • I'd personally like to see lightning as the auto-attack staff. it's auto being a constant electric "beam" that charges to full power (3 stacks) over a couple of seconds It's passive could be that you can move without stopping your auto attack, but it removes a charge every 0.75 seconds, stopping the auto attack when it reaches 0 charges. W's could buff autos Q's are longer cooldown E's are generally large persistent effects, fire and forget. Lightning storms, etc

  • Quote from Hattenhair: “In group play, definitely, but not in CRD's where it can be easily complemented by something like cultist robe, where making continuous mistakes is not a big issue as your opponent only has a limited amount of high-value cooldowns, as opposed to 5-man teams. ” True, though I have to say, I have not seen any use of anything except the new Q since the patch. Plus I dislike that a movement effect can fully negate the shield, though it does provide more counter-play. As a sid…

  • I made a suggestion in the feedback that is similar to your suggestion. The overall suggestion was to make Arcane Charge apply with all Q abilities and have W abilities "pop" charges for bonus effects. Frazzle's bonus was that it would bounce to a nearby target if it hit a target with Arcane Charge, prioritizing nearby targets with an Arcane Charge (for maximum bounces) This had the added bonus of increasing the utility of Magic Shock (and Arcane Protection) which had more potential to spread Ar…

  • Quote from Hattenhair: “Quote from Fikule: “For damage, such as arcane, I was suggesting the charges being a core mechanic to it, impacting the utility as it is minimal damage in a purely shielding build (Enigmatic, Arcane Protection & suggested Motivating Cleanse above), but still allows extra burst in the purely damage build (New Q, New W & Arcane Staff/WW E). ” Just the Q spells applying charges would be enough. Shouldn't be too disruptive in group fights as the arcane user has to both block …

  • Quote from Hattenhair: “Ofcourse it's garbage. They introduced DPS skills to a weapon line which is focused on support and removed a support ability alltogether. It does not fit the spellkit. It's the same shit with dagger Q2, which jist deleted the assassin playstyle from the weapon tree, everyone plays daggers as a frontline brawler. Why the fuck do they keep blurring the class boundaries? It's vomit inducing garbage. For the last 2 years they have been cutting unique features of separate weap…

  • Quote from Trial_hard: “u say basically as W is way better than all other W cripple W that people use other W again in ZvZ and reduce arcane to a solemn group support weapon ... Counter proposal: Arcane blade just works on Max 4 targets Done - no more huge zvz relevance other get good, too. ” The post you quoted is literally increasing the utility of the other abilities. Where did you get the idea that it was saying "cripple W"? The only "nerf" I suggested to W was not allowing the teleport unle…

  • The suggestions I made are a mix of both. The problem with Enigma Blade is it has utility and high damage and it makes a lot of the other W spells useless as utility spells. As I mentioned for example, Empowering Beam needs the user to deal a lot of damage to make up for not just AoEing the enemy for a large chunk with the arcane W. The Beam change specifically makes it so the Arcane staff can buff someone else more with the charges. e.g. support Motivating cleanse uses the charges to apply a sh…