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Search results 1-20 of 44.

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Topic Replies Likes Views Last Reply

Bats should spawn faster in Corrupted Dungeons

1 148

Stardust968485

To deal with "mob-based" builds, cut mob HP in half on invasion.

0 +1 244

Reduce Bow of Badon E (Raging Storm) duration from 4.8 seconds to 4.7 seconds

5 1,029

Danu777

Who made the terrible blackhands/assassin-hood build so popular in corrupted dungeons?

7 +1 2,095

Fusionbomb

Corrupted Dungeons: Adjust layout and traps to limit the ability to kite/run forever, and thus balance ratting

14 1,639

JonnnyBones

Corrupted Dungeons should have instant standup after other player has been killed

3 +2 371

penco

Is Maximum Ability Damage Increase only for PvP?

4 1,017

FriendlyFire

Solo dungeon trade-off: Alert when someone enters, but lose ability to teleport out anywhere

11 +1 1,324

Hollywoodi

System for ability hot-swap outside of PvP

2 +1 376

Captainrussia

Fire staff branch - new skill ideas

0 352

Adjust demon cape to be less cheesy (neither a buff nor nerf)

1 +2 315

Rixlette

Use "match making" to make 2v2 hellgates a pseudo-1v1 hellgate option by prioritizing solo's against each other

21 +2 3,494

Diablera

Since royal cities now have BZ, Caerleon should allow factions

2 +1 789

Qolkkalom

Don't let players logout in a dungeon.

9 +3 4,172

owensssss

With Tomes of Insight in game, there's no reason to not allow PvP fame to level weapons/gear

30 +4 5,007

FriendlyFire

Market UI - Let us view different qualities/enchantments/etc at once in buy/sell order window

2 261

paxprobellum

Not getting any fame/faction points from defeated outposts

9 1,872

keeperofnature

Make off-hands optional - allow players to choose

13 1,496

Feix

New Fire W spell - Immolation: Increase damage at cost of HP

0 305

"Crim", i.e. the 3-minute outlaw status, should reset upon death

1 306

Nvs1980