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  • NDA - Dive the healer

    Retroman - - Feedback & Suggestions

    Post

    Quote from Hollywoodi: “in what time? Or What is needed to reset? A w on something else?? Or a q on something else ? Or a W on self? Or E? Or boots? ” It resets over time. It will probably will also reset if you apply a Q on another party member (this part is not implemented yet) But using any other spells like boots or E will just not affect it at all.

  • NDA - Dive the healer

    Retroman - - Feedback & Suggestions

    Post

    Just to put the changes a bit more in perspective. What are we trying to do with We are still prototyping the exact mechanics of the Self Healing Sickness. The goal is to achieve the following: - Reduce the sustain of Solo Healers - But no reduction of Healing output in group fights In the first iteration the Self Healing Sickness applies after constantly reapplying Q-spells on yourself (with different values for Nature and Holy) Currently the Nature Staff needs to apply 15 Qs on him and Holy 25…

  • These balance changes are intended for a mid season patch during Season 7. However the new spells are still early prototypes and might probably go into the game at later point, like the next content update. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily …

  • That's not a bug. Life Steal doesn't count as healing.

  • Hey, thanks everyone for your feedback. I see a lof here are disapointed with a mount skin as a reward. Here is an explanation why we went for a mount skin: We were never really 100% happy with the Adventurer Challenge Mounts for the following reasons: - Basically the strongest regular mounts in the game came exclusively from the Adventurer Challange, which is not ideal for the game economy if these mounts are system generated, instead of player crafted - This effect is not huge, because the mou…

  • Thanks a lot guys. I am glad you enjoyed the interview and thanks for the nice words on the current combat balance Cheers, Retro

  • Ok, after looking into the time zones again I think the best timers for castle scoring are: 20 UTC and 1 UTC Because they are both very active hours on the server, they are more or less peak times of their respective areas. Basically the whole consolidated time zones are chosen around our main time windows. The are two areas, which reperesent the majority of players and activity. Which are a) Europe / Russia and b) North America / Brazil. I really was considering putting one slot back to 16 UTC …

  • Grave guard boots immune to knockback

    Retroman - - Bugs

    Post

    Quote from tabooshka: “So graveguard boots will be immune to everything but purge? ” Sorry for the confusion. So Graveguard Boots should not make immune to knockbacks. (like stated in the spell description) The current bug is, the knockback immunity. This is not intended. So after the patch, if a player has Battle Frenzy active a Windwall will STILL knock him back. I hope this is more clear now. It has been a long day. Cheers, Retro

  • Quote from Robinhoodrs: “Forcing players to choose what type of content they want to partake in... be it; 1) Castle large scale ZvZ 2) Crystal GvG's 3) City GvG's is very unhealthy for the game and playerbase. A player shouldn't be excluded from these activities, the game won't have any content now until EU warcamp times for large scale ZvZ now the EU castle time has changed to 19:00 UTC. I dislike this. ” We originally wanted to consolidate a lot of the time slots for season 7. But, yeah, I thi…

  • Castle and Castle Outposts will score at the same time. These are the time slots for Castle and Castle Outpost scoring: * Cluster Time * Castle Scoring * 1:00 UTC * 1:00 UTC * 4:00 UTC * 1:00 UTC * 16:00 UTC * 19:00 UTC * 20:00 UTC * 19:00 UTC Cheers, Retro

  • Grave guard boots immune to knockback

    Retroman - - Bugs

    Post

    Will be fixed in patch 3 EDIT: Knockbacks should not work. The current behavior is bugged with certain abilities, but will be fixed on patch 3.

  • GvG Season 7 Changes

    Retroman - - Developers' Statements

    Post

    The next GvG Season brings a bunch of exciting changes and additional content. This post is all about these new changes. If you want to know more about the Season dates in detail, you can check out this thread: Season 7 Schedule New Content Castle Outposts For the next Season we want to increase the number of Open world objectives for guilds, so we are adding new Castle Outposts to the Outlands. - Castle Outposts are essentially small versions of castles - They are independent entities and can b…

  • These changes are intended for the next content update. Since there is more time until these changes hit live, I want to try out various prototypes for completely new spells to spice up the variety in the meta, These spells may change quite a bit during the testing process. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, wh…

  • Quote from tankme: “i tried to go for a speed cast on the wiz i created and and put all speed cast spells i found, but when using the the spells with the passive speed cast, i get 54% and not 64% like it should have been. did i have done something wrong ? or is it just cap ? ” Cast Speed buffs have a soft cap. Using this forumla: 1 - (1/(Sum[(1/(1-CDR)) -1] + 1)) Example: You have two buffs each giving 20% cast speed reduction. Then the calculation would look like this: =1-(1/(((1/(1-0.2)) -1)+(…

  • Current changes are intended to go live with a patch early May. These Balance Changes are not finished and might change before the final version goes live. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just because a certain item is not ad…

  • Quote from Bogul: “So I can - as a F2P account farm 10 LP daily + doing the challenge and getting the reward but not claiming it. And then, at some point a few months down the line pop premium once and claim all rewards from a few months ago? ” No, that's not possible. You can only claim rewards from past Adventurer Challenges if you also had premium active in the respective month of the past.

  • Thanks for the report. Will be fixed, Outlaw Debuff will be removed on death. Cheers, Retro

  • Hey, Healing Sickness is triggered if one target is healed by at least two different sources. Life Leeching abilities count also as healing. So if you are using some Life leeching ability, either by the passive or Bloodlust from the chest and you get healed by your friend, you will receive Healing Sickness. Cheers, Retro

  • Current changes are intended to go live with the Patch on the 10th April. These Balance Changes are not finished and might change before the final version goes live. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just because a certain item…

  • Quote from Cathair: “@Retroman hey thank you for the observation. I do believe it is possible. It probably means that there were more smaller variations of the same builds that outweighed combinations of the Wild Staff build. ” Oh, nevermind. yeah you are right. :p For some reason I assumed, you just take the highest entry for a build and sort out all the duplicate entries with different shoes. But yeah, of course, if you sum the duplicates up (which makes more sense) it is totally possible to h…