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  • pls return buttons to original positions

  • Proof bloodletter is the best all rounder weapon in the game always viable in almost every scenario

  • Bro i have personally raised over 20 fellow guild mates who started from scratch (less than 10 mil total fame) over my 2 years playing here and i see no problem with a new player getting 1 mil silver per hour at the bare minimum buying new players 100 T4 tomes then buying them several sets of 5.2 and asking them to join PvE content to get their reaver level up to par take a matter of hours in group play. from there its on to black zone ganking where you earn millions fighting other sweaty guys P…

  • Brother deadlywipe is salty because he gets ganked so often he loses silver even while farming

  • Agreed. SBI will find a way for the game to be player friendly i mean after the mount health and numerous ganking weapon nerfs to claws, fiend robe and grave guard armor if you still get ganked then basicaly you suck at the game. that or they bring so much people that i find it funny if they get any profit at all it takes at least a team of 8+ to catch me and they would still have a hard time to do so

  • Salute koko Good Content

  • This poor guy comes on to the forums on to the wrong section of the forums to complain that he got ganked and lost all his stuff when this game is heavily advertised as a full loot game man up and gank the gankers back, they are worth 800k in gear for t7 equivalent each at least more than enough to replace your lost set if you are lacking silver gankers are easy money when you are equipped to fight and not run. and pretty sure the "spending months on a set" part? i hope its a 8.3 set you are tal…

  • Oh No why not add a intermediate zone where there is soft introduction to Full loot pvp and why not put a Black market which generates alot of silver as a bait while we are at it to encourage risk vs reward? oh wait it is already in the game.

  • Make frost shot not apply a long duration slow but make it drop a slowing area instead? Frost shot shoot the ground infront of you dealing X damage and leaping backwards 13 meters the impact creates frosted ground 4 m radius which lasts for 3 seconds enemies on the frosted ground are slowed for 60% and the slow persists for 1 second after leaving the area cooldown 15 seconds cast time 0.3 seconds In my opinion upsides and downsides are: easily escapable when using mobility skills creates a zonin…

  • Q1 anyone can agree that knock Back hard CC 5 sec cooldown is OP but in terms of DPS Q3 poison arrow is seriously lacking as a single target Q when compared to fire and frost and even curse because of long 3 sec cooldown while others have 2 sec cd or a 1 sec cast time with high damage values only thing that bow builds have over mage builds is range while whispering may take it to the very end of the spectrum with its over 18 m range and badon/warbow E with over 20m range This range difference be…

  • When comparing bloodletter to infernal scythe it is noted blood letter has more mobility and on demand killing potential but if we look at the whole weapon as a whole we can see that is quite balanced at what it does but options such as realm breaker and great axe just out shines it from a dps stand point it does 580 x 2 for targets above 40% and 580 + 1290 for targets below 40% compared to blood letter's 1520 up front damage + mobility E From a usability stand point bloodletter outshines the we…

  • The reason why it is so expensive despite it being a mediocre ability for PvP is because its invis mechanic and low cooldown allow you to drop aggro of mobs this mechanic allows DPS and healers to spam abilities and max out dps without worry of accidentaly drawing aggro away from tank it allows tank to hold aggro better because u reset your aggro count upon pressing invis it also allow some targeted mob abilities to drop because they lack a target examples are morgana mages

  • Make weeping a 1h weapon and all problems solved you can go damage, crypt candle CDR, mist caller pvp or pve with tap root

  • Multi shot viable in 1v1 kite builds and vs casters deadly shot still used in open world and team fight cause of resist shread poison arrow is used still for some reason because there are no other better single target skill for Q when you are plate armor vs a plate armor

  • Considering this was way before lifetouch curse was reworked into an AoE purge day breaker purge on hit with flat damage no matter sprit spear stacks was considered decent but after the rework and "buff" of lifetouch curse i can see where the problem lies with day breaker although the ability is strong to an extent it is super hard to hit i suggest increasing the move speed during the charge to be somewhat on par with 1h spear or give it the ability to steer while charging also when talking othe…

  • Spears in general get a hit when %AA damage on spear spirit got tuned down but this is ava spear we are talking about and you are comparing it to 1h spear it is well known that a skill with purge inbuilt is more or less broken and need some power taken out somewhere. often in the form of Longer Cooldown or hard to hit abilities With 700/700 spec and flat 8 item a 1h spear would do 940 damage at 3 stacks with a cooldown of 20 seconds and consume all spear stacks meanwhile ava spear will do 1040 d…

  • hummmm... talk about buffing other parts of bow's kit before going through with the nerf ok? fire Q3(high poke damage) frost Q3(cc and spam Q then mobility w) and curse Q(heavy Dot damage) deal so much more damage and could do pretty much the same if given the same circumstances

  • I get what you are trying to say. q skills with long cast times where from an era where the game was slower with less mobility reducing the cast time on certain Q spells with insane cast times over 1 seconds for things like smite (holy staff) and even arcane staff would put them in a some what better spot of course damage scaling and mana costs need to be adjusted to compensate

  • health scaling is quite insane when matched with Solo play because most weapons in this game do not have innate healing in their kit with exceptions like axe and spear line. spear line autos with 3 spear spirit actually "heals" increasing the values on "healing received reduction" modifier would be fine