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  • One of the reasons why open world content isnt very good in the game is because of handholding between large guilds and alliances. The last update didnt really do much about that problem because the hideouts are the problem, their existence is the reason why guilds and alliances are able to do such things. My suggestion is to remove hideouts or make it so that power is only concentrated in one zone such as making cities in bz where a guild or alliance can control it, and it can be sieged by enem…

  • what if theres a place in the middle of the outlands where nature is the strongest, you cant build hideouts there and there are no out posts there. the mobs are exponentially stronger than the ones outside the middle. it will be designed to balance solo content and small groups, when you go there solo you will get a very big buff against mobs and players, and for the small groups, you will divide the buffs for yourselves. if the groups get too big, the buff will be gone, the mobs will get strong…