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  • hummmm... talk about buffing other parts of bow's kit before going through with the nerf ok? fire Q3(high poke damage) frost Q3(cc and spam Q then mobility w) and curse Q(heavy Dot damage) deal so much more damage and could do pretty much the same if given the same circumstances

  • I get what you are trying to say. q skills with long cast times where from an era where the game was slower with less mobility reducing the cast time on certain Q spells with insane cast times over 1 seconds for things like smite (holy staff) and even arcane staff would put them in a some what better spot of course damage scaling and mana costs need to be adjusted to compensate

  • health scaling is quite insane when matched with Solo play because most weapons in this game do not have innate healing in their kit with exceptions like axe and spear line. spear line autos with 3 spear spirit actually "heals" increasing the values on "healing received reduction" modifier would be fine

  • Bow Of Badon Looks on this conversation . Intensely Stares at healer . big bold words behind him spell menacingly.

  • Bows?

    The_Support_God - - Overpowered/Underpowered Items

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    what is your build and what content are you playing in? @mahuyadin what is your build's win condition. aka blood letter= get target below 40%, mace = knock back and traps, frost/badon = hit and run, 1h dagger/ dual daggers/ pike = one shot you cannot expect to take any build and simply beat them to death in what they are good at. there is a reason why weapons have specific E Badon counters casters but has crap damage outside of E spell so they buy time with knock back Q and mobility W. reg bow n…

  • Devs why you can agree with us to nerf stuff # stalker Hood # Crossbow caltrops but cannot be with us for buffing stuff #Buff Bow #Rework Speed shot and Multi shot

  • how is purge on hit a fun to play mechanic? quote black hands also daggers had quite alot of mobility thats why they are broken with old black hands i can say with honesty that wargloves cannot beat bow line as of yet because they use small fast hitting attacks "Badon & reg bow" while putting distance between them war gloves are definately in a bad position "for open world" currently because they are suppose to be a combo weapon which delivers a combination of hard cc "knock up" and decent damag…

  • Bows?

    The_Support_God - - Overpowered/Underpowered Items

    Post

    As your In House Bow Main i can confirm Most Bows are completely balanced. just need rework some skills "Spread shot, speed shot" each bow has their weaknesses and strengths and if you complain about reg bow have you tried Hit and run tactics? Invis and knockback is quite powerful against reg bow (Mace CD build) you are not suppose to duel a reg bow in a 1v1 situation because it takes some times to ramp up then start dealing damage also Fire and frost can deal as much damage or even more in most…

  • Fire has stupid high Damage Values if you have not noticed its just that it needs help landing those hits Frost also can achieve those damage values but sacrifices alot of Survivability in exchange Frost has innate CC and a strong mobility W skill which makes it friendlier/easier to play in Smaller scale to mid scale fire on the other hand have very strong choices for E which deals alot of damage in exchange for some power in their Q and W They lack mobility compared to frost but can build more …

  • Group statics is in a good place right now hellgates 2,5,10 is also in a good place corrupted dungeons and the original solo random dungeons took a hit. but i can see why because it was very dominant in past seasons

  • Old Clarent was a Worst Halberd "at its prime" Weakness: less AoE damage, No anti Heal Strengths: stronger Auto attack, move speed (Dependent on stacks), Off hand versatility

  • I would Only Buff the PvP loot if you get a "kill" Maybe make the loot from PvP kill stable at around 600K silver net worth per kill -Slayer level and 300k Silver net worth per kill - stalker level This is because most competitive PvP builds T8 flat T7 artifact equivalent are worth around 1 mil++ The demon loot can stay the way it is Corrupted dungeons is no longer the Go to place to "fame farm" fame farm is static dungeons and open world mobs in the BZ

  • Anyone seen New world example of an economy? where prices are so low in some areas at one point in time that even posting the item cost more than it actual item it self and where end game gear does not trash and instead remains on the player for like forever? at least until new patch releases Definition of shitty economy

  • I am back with another suggestion for reworking Bow to be more balanced Feedback is appriciated on what your point of view would be on the changes This time i wish to change MultiShot which is the source of headache for most players and Speed shot which is one of the most useless skill in the game Assume player is wearing t8 flat and 700 spec Multi Shot (Moved to W3 Skill slot) Release a volley of arrows in a wide cone infront of you knocking back enemy hit Players nearer to you take more damage…

  • He says dagger pair cannot tap someone in CD me - laughs Bro dual dagger can one tap someone in Hellgates why not in CD? hellion shoes,cleric robe and stalker hood and t8 poison can one tap. sacrifice defence for offence. that is how the game is balanced IF you see the dual dagger build in CD that runs cleric cowl/ assassin hood with assasin jacket and some leather shoes. being 2 shotted is normal because they dont have enough damage amp . and this build variation offers more versatility because…

  • You do know dagger pair has one of the highest base damage in the game which makes it scale super hard with IP and other % damage increasing effects and it is also on a 15 second cooldown which can be near instant cast having assassin spirit /sunder armor take some time to reach is only reasonable from a balance pov it also allows the other side to play around you. imagine permanent assassins spirit or toggle. you would have to nerf many other aspects of the dagger to trade for that up front bur…

  • Just a suggestion point of view This is assuming W skills of 20 secs would have a damage of around 1k + damage if purely focused on DPS examples are explosive arrow, grudge (Cursed) So a 15 sec skill with CC and Interrupt would deal roughly 750- 650 damage per cast depending on how strong the CC is Splitting slash and Impaler for example But this is subjected to some variances because those weapons have buffs on their Q like sword stacks / spear stacks So "damage numbers" on ray of light can be …

  • I have a suggestion to Buff ray of Light @Hattenhair "please note this is assuming multi shot knock back is changed to a slow or moved to W slot" Ray of light Shot a lightning arrow into the air which lands at target location after a short delay (0.5s) upon impact it leaves a 4m radius lightning ground for 1 second which pulses every 0.5 seconds dealing 250 damage each pulse (3 total pulses. 1st pulse is upon impact) this pulse of lightning interrupts spell casts Enemies hit by the arrow are roo…

  • Poison Pots need a buff as the current state is abit over nerfed as for the mana issue some weapons need a down side and that is mana issue to offset the power their kit provides while there are some exceptions like 1h mace which made it powerful for things like frost with the inherent CC / AoE and Mobility mana is one of the ways used to keep in check frost when they spam Q with morgana cape that and being squishy is the other downside for spears on the other hand it also got to tie in with its…

  • then you would face a badon, warbow, frost ,mace, tomb hammer and one shot builds which can infinitely reset it would be a fight of who has more mobility and instant damage compared to the other.