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  • Cleric Robe

    The_Support_God - - Feedback & Suggestions

    Post

    @Saffiana moderator can please move this thread to Overpowered/ underpowered items this topic is interesting and would get more attention in the appropriate area

  • Cleric Robe

    The_Support_God - - Feedback & Suggestions

    Post

    most people use it for the invulnerability as it is much needed as a cloth to survive ZvZ and some larger fights The 1.5 sec delay and purge is not direct counters to it as A its very easy to proc the 1.5s and B the buff is too short to justify a purge in most cases the item it self is too stable that it pushes other options out because of the 30% damage buff along with the invulnerability but without the damage buff some builds would not work "ZvZ clap/some one shot builds" removing the damage …

  • @Borbarad Uh borbarad 4 sec of cannot be CC is kina you know broken? with move speed to boot? i like the current change of remove move speed because although it does not do much when the axe full run at you / groups it some cases it is for the best where great axe dont use E as a move speed steroid to run instead just food for thought. might want to go back to the drawing board on those nerfs

  • to be honest the purge was a secondary effect as most locus is used defensively and would not reach the enemy backline since locus is used almost defensively as escape or engage the cleanse is most important and so are the resistances returning some of the resistance since it had some power removed from it "purge" should be the right play here

  • i wonder why its it looking more and more like a frost staff

  • general rule is Red is dead?

  • @RomainGold you have not seen frost nova(frost blink/jump) on frost tree before then iframe, mobility, point n click , stun much stronger then frost shot

  • Exact Numbers? please? with a cherry on top?

  • Quote from The_Support_God: “+1 nature needs some love it is only usable now in 10+ content it should be Nature Or holy as main healer not HOLY (great holy/ hallowfall) main healer and nature sub healer BTW i am not into buffing nature's PvP damage. i will never agree to buffing nature to the point where it can solo pvp an actual dps i look only into buffing nature's PvP healing output and maybe their PvE damage ” this is my stance. I rather introduce new mechanics which buffs the healing portio…

  • anyone have any info on what benefits you get for getting to higher energy levels for the territoty you have i cannot seem to find the info in game and in the forums

  • but the thing was curse do not heal. if it did through double merc jacket combo at least i know it is purgable / run away because i know it had a super long cooldown of 1 min nature / holy was healing while running away with low cooldowns then there was hallowfall and blight with mobility and just a reminder those healing values was for group play (the time where there was no 20% reduction in healing cast) and also weaker punishment for healing sickness in the end i prefer it the way it is where…

  • i would not go that far as to be racist but put it this way if nature has damage (old thorns damage values + reflect) and improved healing output on E and W to be on par with holy then the weapon would be too strong for Solo PvP you cannot add any utility to a healing staff because if their damage is not regulated its not balanced. let me give 2 cases Hallow fall's mobility and the blight staff. traditionaly healing staves has no mobility as a down side of being near unkillable in a 1v1 scenario…

  • +1 nature needs some love it is only usable now in 10+ content it should be Nature Or holy as main healer not HOLY (great holy/ hallowfall) main healer and nature sub healer BTW i am not into buffing nature's PvP damage. i will never agree to buffing nature to the point where it can solo pvp an actual dps i look only into buffing nature's PvP healing output and maybe their PvE damage

  • they seriously went plate bow "valor armor" rough...

  • with all the ganking nerfs and hp buffs to mounts if you get ganked at this point you are just plain bad at the game as simple as that. 40+ meters is like off screen if people dismounts that far ahead of you and you walk right into them you deserve to get ganked it would have not made a diffrence between this patch and last patch because if someone is that far ahead of you and dismounts chances are in the last patch they would have caught you much easier than this patch and with much less people…

  • Disconnecting every 5-10 minutes

    The_Support_God - - Bugs

    Post

    i have been having this very bad lag spikes every 5 to 10 minutes the game frezes and shows the reconnecting screen can you check how is the ping to my area? penang , malaysia i did not have this problem before update launch side note this problem also occurs sometimes when i enter city but that is understandable but this issue of lagging when no one is around me in the blackzone is anoying me

  • while i understand that wargloves may be underpowered/broken on release we should balance it after seeing more play even i cannot fully say that it is weak or op within a week of fighting against it but from the few battles i had with it my initial impression is that is weak in open world but decent in instanced content (corrupted dungeons, hellgates) it may take some time for builds to get meta and a playstyle to form around the short burst combos and mana issues most brawler gloves i see so fa…

  • no. you have having an overloaded Q with Reasonable damage, mobility and hard CC knockup with the mobility, CC and damage it is only reasonable to have a long slightly longer cooldown on Q 12 seconds is not a lot when you count the time spent running and kiting while waiting for cooldowns using assassin jacket to buy time or assassin hood to refresh your entire spell rotation so having a long cooldown is perfectly reasonable as we can clearly see the amount of free targeting mobility you have an…

  • good for you i almost died while in BZ during the disconnect