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  • Arcane Orb Sound Bug

    Fikule - - Bugs

    Post

    Not tested it much so far. But when using Arcane Orb in corrupted dungeons it has a chance to leave a lingering sound effect that lasts indefinitely and is pretty loud. Occurred to me roughly 8 times per dungeon. The sound is based on where Arcane Orb hit a target, so you can walk away from it.

  • It may be nice if Open World mobs and static dungeon chests were the main source of dungeon maps, and then have the maps bump up the fame/difficulty to be the same as the tier's Open World content. This means Open World content needs doing to get the maps. But people can buy the maps for a similar experience in solo dungeons. So the base Solo Dungeon stays worse, but the maps even it out, while being obtained through open world content.

  • Bounty Hunter System.

    Fikule - - Feedback & Suggestions

    Post

    Quote from RenKatal: “Quote from Fikule: “I'd also say that the bounty should always be split across everyone who participated in the kill, but only awarded to bounty hunters. e.g. a bounty hunter and non-bounty hunter kill the wanted player. this divides the 75% into 37.5% each, but only the bounty hunter can collect. (with the bounty reduced based on how many hunters it was shared between). This just avoids a bounty hunter benefitting from randoms jumping in. ” That would only be possible if t…

  • Quote from WHIT3ROS3: “Excellent post. Islands have so much potential, they could constitute an entire expansion by themselves. Here are some more ideas to add to the mix. 1. Biome Specific. The upcoming 'Lands Awaken' update breathes new life into the graphical representations of the different Biomes. The ability to choose the biome of your island would add texture and depth to the experience as well as give a geographical grounding to your island and the Royal city to which it is bound. 5. Cra…

  • Quote from Malkalma: “Is it a bad design? Maybe. Is it a must to be able to skip on higher levels? Definitely. Is it good that people ask for skip set even on lower levels? For you no. For me yes. Edit: I know locking the gear is not that important for you. But on higher level you can't tank the bosses with the same weapons you use on mob pulls. Especially now that they are buffing the mobs. ” You edited in a lock defense! But yes, swap all you want, I like swapping. I'd much prefer a fleshed ou…

  • Quote from Blenfjorn: “Quote from Fikule: “So.. without a warp zone you can't complete the game? Is that the comparison? Sounds like warp zones are clunky if they're meant to be an optional tactic. My main issue with skip sets is that it's essentially become a core mechanic that you have to look at a wiki for.. which, I repeat, is clunky. ” I don't know what to tell you anymore to be honest. Don't use the mechanic if you don't like it. Nobody who plays HCE agrees with you. It shouldn't be remove…

  • Quote from Blenfjorn: “Quote from Fikule: “It's not that I don't like it. I just don't get why. I want to justify it existing. Explain why it's different from having to bring a rubber duck to each expedition to get past the rubber duck door. It just seems like an unintuitive extra for no reason? If we just need to bring one to get in groups, maybe it just should be a button? Press X to skip? ” Well you say that like skipping guarantees success. It doesn't. You can fail at the skip and die becaus…

  • Quote from Blenfjorn: “Quote from Fikule: “I kinda wish I didn't mention a lock now, as people heard that and are dying on a hill for a stupid gear set everyone has to carry. Forget the lock. The point of this post is that Skip Sets are a crap hack "mechanic". But people justifying it to not have a lock does at least explain why people are pro-skip ” So you just plain don't like the mechanic. Ok fair enough. But if it doesn't hurt you, there is really no reason to complain. Why do you care if so…

  • Quote from Blenfjorn: “Situational swaps aren't unique to HCE. There is no reason to put in a lock on gear. The reason it exists in Hell Gates and Corrupt Dungeons is because someone being able to change gear directly affects another player/or group of players. HGs and CDs are about committing to one build that you are confident enough that you can defeat any opponent you are matched up with. Being able to switch would complicate things greatly. On the other hand, HCE having swaps, like the skip…

  • Quote from Worros: “Skip set is the least of the problems. You bringing a few flat T4 items does not really make it special. Most maps have too short times for the amount of mobs and their HPs. If you don't skip you cannot allow the smallest of mistakes to happen. I think you are focusing on the wrong thing. On the other hand it would be interesting if you were locked to one set but some adjustments would have to be made overall so I am not even sure if that could be the option at all. ” I don't…

  • Quote from Worros: “HCEs are designed around having swaps so locking the gear would ruin the main design. ” That's fine. Plenty of other design methods to avoid a pointless skip set. Mainly I'm look to see if people think skip sets are somehow a tactical thing, rather than just a unnecessary extra

  • This is less of a suggestion and more of a question. I'm don't do HCEs but a blocker to even starting it for me is skip sets. This is mainly down to it just being a case of needing specific gear and knowing specific skip mobs. This isn't something I can possibly know without just going to look it up. It's not hard, but it's also not a skill or even really a tactic. It's just a standard thing people did to combat the timer. It makes me think that the necessity of a skip set is just bad design. It…

  • Buff mercenary laborers

    Fikule - - Feedback Testserver

    Post

    Quote from Worros: “I use them cause they are easy to keep busy. You can fill T6 journals for free in HCEs. Therefore a reward should really not be all that great. ” Made a suggestion in the feedback forum for Island changes. One was to add "Residents". I originally suggested just replacing Mercenaries with them because of what you mention here. They are the easy option. The idea for Residents was that they don't take Journals and simply live in the houses. But they provide buffs to other Labour…

  • Bounty Hunter System.

    Fikule - - Feedback & Suggestions

    Post

    I like it. It creates a system where trying to cash in on your own bounty actually costs you money. I'd also say that the bounty should always be split across everyone who participated in the kill, but only awarded to bounty hunters. e.g. a bounty hunter and non-bounty hunter kill the wanted player. this divides the 75% into 37.5% each, but only the bounty hunter can collect. (with the bounty reduced based on how many hunters it was shared between). This just avoids a bounty hunter benefitting f…

  • I know this one is quite a bit to read through, but I do think it has some good benefits. 1. It lets islands specialise a player 2. It makes it harder for a player to own multiple islands all operating at full efficiency 3. It gives a player more options in how invested in their island they want to be and what they want to produce, rather than having to do everything 4. It opens up new loot options

  • My assumption is no one wants a party for anything but HCE. No players want to do Hellgates or Dungeons or Open World. Even in a guild no one really seems to randomly pick these up. They seem to have to be heavily organised events.

  • Quote from Hattenhair: “ - Fire Bolt DoT needs to tick on refresh, with damage nerfs to the DoT ofcourse. (This is the only DoT in the game that does not tick on refresh, which seems very inconsistent mechanics-wise aswell) ” I feel like they need to rework how DoTs tick overall tbh. DoTs need to tick consistently. Not on refresh or based on the last application time. They need to tick based on the time since the previous tick. This removes any DoT cheese mechanics with application (so no nerfs …

  • I don't want to try to work out details of this suggestion, but the idea is that the player island is very much just farming and labourers. It's a min/max area, but not all that fun. And with the upcoming Journal nerf, it may be worth taking a new look at islands? So, some suggestions: 1. Enhancement Buildings. We get 12 building plots and they are generally just for houses. Add buildings that enhance crafting buildings and farm plots. These could be buildings that increase yields, reduce growth…

  • New branch: Bard

    Fikule - - Feedback & Suggestions

    Post

    I like Bard as a class, but it's not generally all that popular. Plus it may clash with the Arcane role if it's based on buffs rather than damage. If I was going to suggest musical instruments, I'd suggest them as a new Offhand slot that replaces your Q slot ability. This lets you use them as supportive abilities in exchange for core weapon abilities.

  • Quote from Mrpotato: “yes, we should prioritize 4 contents over a single content, its not fair for 1 thing to punish everyone the point of the ability is to create distance (cloth is suposed to be high damage and low defense) ” I don't have a massive stake in this, but if this is the logic then why is it on a helmet and not the chest. Wearing cloth as a headpiece doesn't mean I'm a squishy. I could be in plate armour