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  • Thank you for your report. We are investigatng it. Cheers, Retro

  • These changes are planned for the first patch of the new update. Making some adjustments to a few weapons which are out of line. And making sure the new content is in a good state. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just because…

  • Here are some more adjustments: - Blood Ritual (Demonfang) - Enemy Damage DoT Duration: 2.5s -> 1.4s (Overall damage stays the same) - Dragon Leap (all War Gloves): - Damage: 85 -> 70 - Knocked into air duration: 0.65s -> 0.5s - Blazing Geyser (Brawler Gloves) - Cooldown: 15s -> 20s - Rage (passives on all War Gloves) - Cooldown Modifier: 20% -> 15% - Damage Increase: 20% -> 15% And Mimic now get the ability Triple Kick when used on War Gloves Cheers, Retro

  • Quote from Schmellow: “Poison pot nerf is not in patchnotes. Is it intended? ” Yes, that is an intended change. I just updated the NDA patchnotes with all the latest changes for the new update. NDA Balance Playtests There is also a few other changes, some of them are not yet on staging. But the poison potion change was faster on staging than i anticipated. Cheers, Retro

  • Hello Albion-Community, With the upcoming Season 14 we introduce a major overhaul of the guild season system, with our new Might & Favor feature in the Lands Awakened update. We wanted to shift the focus of our Season System: More emphasis on individual player activity and less passive income by holding large guild objectives. Here is a breakdown of all the changes in Season 14: Conqueror’s Challenge & Season Rewards With the next update Lands Awakened we are introducing the new Conqueror’s Chal…

  • All Season Rewards Conqueror's Challenge Rewards * Might Requirement * Reward Item * 1,500,000 * Crystal Avatar Set * 1,000,000 * Crystal Battle Eagle * 650,000 * Gold Avatar Set * 430,000 * 10% Fame Buff (90 days) * 330,000 * Gold Battle Eagle * 260,000 * 8% Fame Buff (90 days) * 200,000 * Silver Avatar Set * 145,000 * 6% Fame Buff (90 days) * 100,000 * Silver Battle Eagle * 60,000 * 4% Fame Buff (90 days) * 30,000 * Bronze Avatar * 10,000 * 2% Fame Buff (90 days) - Only one reward item per typ…

  • Hey thanks for the report this will be fixed in the next staging version.

  • Hey, thank you all for the feedback. We are very busy finishing the current version and bugfixing, so that's why we have been a bit quiet on the forums. Many of the reported bugs regarding war gloves should now be fixed - Dragging an enemy with Triple Kick now correctly counts as forced movement (so, it can't drag enemies out of invulnerabilty anymore) - Fixed an issue where Cross Step could go on cooldown, without dashing to the target - Triple Kick and Falcon Smash now don't work anymore when …

  • Hey, this was an intended change It was also suppossed to appear on the changelog. But you are right, it was apperently not listed. The reason for this change was to bring the invisibility of these capes more in line with the Invisibility Potion. This is a reaction of eports from players we got, who reported that players use the Undead Cape in ccordinated group ambushes, which allow for little counter play. Since you seem really invested in this change: Could you elaborate a bit in what situatio…

  • Hello Albion Community, Many of you probably already know about our NDA playtests, where we test upcoming changes with players of the community before they get deployed to the staging server. These playtests are a valuable source of information and provide a chance for us to get in direct contact with experienced players to get their feedback on planned changes. Check out this thread for more information about these tests: NDA Balance Playtests Currently we are looking to expand our group of pla…

  • Most changes in listed here are intended for a mid- Energy Surge Season Balance Patch. There will be more changes appearing here in the next 1-2 weeks. In the Mid-Season patch we want to improve various underused items / weapons. While also making changes to items and abilities, that are either too dominant in it's role and hurting overall variety by it or if they have playstyles that are not very fun to fight against. Big reworks, like the Black Hands, will go live with the next content update.…

  • Quote from Georg51: “Anyone else think that with the reveal of the new War Gloves weapon tree, that Black Hands suddenly feels out of place as a dagger weapon? Wouldn't it make sense to have Black Hands in the War Gloves tree and something more like an actual dagger in the Dagger tree? ” We are actually also reworking Black Hands into a new demonic one handed dagger in the same update. I will post some news about the ability in the NDA thread once we start playtesting it. Cheers, Retro

  • Quote from Tipx: “How will season rewards work? Doesn't look like the season is even going to last 65 days. Wasn't around for the avalonian invasion season, how was it then? ” The reward requirement is automatically calculated depending on the length of the season. Guild members have to be part of the same guild for 75% of the season's duration. So in the Energy Surge Season with a duration of 43 days that means 33 days (rounded up). Cheers, Retro

  • Quote from Tabor: “The blight staff balance change does not include the healing change on blight. Is this intentional or will that come later? ” The Healing change will still come into patch 10 later. It just isn't merged into the first version on the staging sever yet, Cheers, Retro

  • We are currently working on a combat balance patch with various tweaks to go live shortly after the Crystal League Championship. Mainly toning down some abilities / items that have been very dominant in certain content types. A later patch afterwards will then focus again more to overhaul some underused items and abilities. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final …

  • Where is Retroman?

    Retroman - - Forum Banter

    Post

    Quote from Equart: “For real , where is Retroman ? Last time he was online on 6th of August. ” Hey, yeah, I have been on vacation. This time I even stayed away from the forums, to fully recharge my batteries, without thinking too much about work. Though I checked out some of your youtube videos / streams on my vacation. I am glad that you are back Equart. Cheers, Retro

  • We are currently started working on another patch with changes to some currently under utilized weapons. The bigger changes will be released in a later patch, but some of the smaller adjustments will go live earlier. You can expect more changes to be listed here in the next weeks. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various thi…

  • The next patch will also include a few improvements to the corrupted dungeon meta, including the rework of Wind Wall. This patch is scheduled to be released in the Off-Season after the Crystal League Championship. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not necces…

  • After reading all your concerns about your expected shortage of resources, we are additionally making this change in the same patch. - Respawn Rate of all Tier 5 Resources or higher are increased by 20% This change is ontop of the increasement of the enchantment rates and should boost the gathering activity. Some mentioned they are disappointed that we have not bigger changes and new content in this patch. We are currently already working on our next big content update, where we overhaul and exp…

  • Hello players of Albion, I am excited to announce our changes for Season 13. Our next big content update will focus primarily on major improvements to activities in the Open World. However since the development of a new big update takes a lot of time, we want to introduce some improvements already with the start of Season 13. Mobs found in the Open World The fame of all existing Roaming Mobs has been doubled. Furthermore, if Roaming Mobs are not defeated, they have a chance to reroll to a more v…