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  • Quote from Fabrizziou: “Nature line needs a whole rework, right now it's very outshined by holy line in most content, holy is far easier to use and learn ” Not really. I could fix it in 10 mins Actually these 2 changes quick fix it 1) damage reducting goes as soon as q = hot 2) thorns are spamable with no standtime and a CD of first q - then passive will work - Done - nature is playable again solo and in pve

  • Quote from Psycha: “First.. You shouldn't be in a red/black zone as a new player trying to fame farm. Second... You shouldn't bring your main sets of gear with you without backups if you do go red zones. Third... There are yellow T5 zones for dungeons and open world mob fame farm for beginners. It's an MMO so 48 hours or I guess you played 2 days straight but still that isn't enough time to judge an MMO. At minimum it takes about a week for a new player to realize if it's really for them or not …

  • Quote from Hattenhair: “Quote from Trial_hard: “ah okay - if holy outperform nature in all heal group activities & nature is dead in solo & PvE - then I agree: ” It has it's pros and cons, but there are much more cons than pros. Starting with hard to learn stack management and ending it with multiple shit staves which are borderline unusable (1H, GN, IR, Rampant to a certain extent). The only place where druid outperforms holy is CL with Druidic and Blight for 10-player groups as a second healer…

  • Quote from Hattenhair: “Quote from Trial_hard: “it is needed for group things ” Holy Q3 exists. ” ah okay - if holy outperform nature in all heal group activities & nature is dead in solo & PvE - then I agree: Delete nature tree, it's just a trap for new players.

  • Step 1) Take a 1shot xbow 2) Go T7 / T8 Area 3) each 15 seconds press "E" - with Satchel without any fight all 15 seconds 16 k fame I don't say it is OP - bless no, the weapon is crap - but the fame farm this way is hilarious. E 15 k ..E 15 K .. The mob simply falls down dead all 15 secs.. Suggest to watch something - that is mind-blowing

  • Quote from Nin21: “Nature staff is just a garbage weapon now, they should just remove it lmao ” it is needed for group things

  • OW fame seems a tad bit too much.

    Trial_hard - - Rants

    Post

    No u are wrong - My most liked weapons was healer, i healed GvG i played solo as healer. Both nature and holy. I put both for nostalgic reasons on max spec - i just solo or duo..the rest just feels.. pointless. I can explain why, but it is irrelevant. Now I used my books to Max spec wargloves on one alt not elite just max. But honestly they feel ..at least the non artifact not that good. Now I am finish my dps weapon..but seriously..it is worse as before. CD feels completely pointless now.. I du…

  • Ganking changed, also the Gank weapons Now u use 1H mace on double jump and then the run to reset Cooldown..and jump again..that is 3 jumps in a row + run

  • For a biginner and slayer i would go like that: Giga boots, broadsword on torch, merc jacket on AS, cleric C vs 1shot, for slayer rewind helmet, T8 poison, CD food.

  • Can we now finally after mace has a first reasonable Nerv touch the other urgent matters? 1) Royal boots CD goes to 40 or 45 2) the damage debuff for nature and holy kicks in as soon equiped skill q = hot 3) merc counts for hot + attacks (the reduced duration makes it way easier to block the heal)

  • Newest hottest stuff is broadsword on AS with double merc. Iron will protects u merc ..here u go

  • Quote from Lofthild: “Quote from Georg51: “Quote from Quagga: “introducing IP limits per zone is not a bad idea either... it will increase the value of the zones... it will introduce silver sink... and most of all it will reduce scouting and rats... on the other hand gatherers and people who troll people in boss zones will lose content... hmm ” creating barriers in this game is the opposite of what SBI has been wanting to do. There’s already arguably too much “instanced content” in the game and …

  • Maces The one-handed Mace has been very strong in a variety of content types and the combination. With the combination of high damage, stun and mobility they outperform many similar weapons, making is very strong, therefore we are reducing the damage output and the mobility of Deep Leap. - Threatening Smash (all Maces) - Damage 157 -> 146 - Deep Leap (one-handed Mace) - Stun Duration: 1.8s -> 1.5s -> 1.8s - Damage: 203 -> 190 -> 156 - Range: 14m -> 11m So disappointing that only a raging storm o…

  • I disagree - box boss is okay but If u killed someone in CD give a fame buff of 500% that last for 7 minutes And Remove / reduce the trash rate of pvp in corrupted So full incentive to pvp & kill

  • Quote from LagartixaBombada: “The reviving staff is literally the only staff of the holy tree that is useless for absolutely NOTHING, it was once the king of 2v2 but now it's not even good for scratching the balls, when are we going to get a buff on that staff? Suggestions: Decrease your launch time And basically reverse the nerf that was done to it. Second Suggestion: Add a Res to your E equal to Elevated. ” put to the E a short jump to compensate for the small range of E. So first u jump 5 met…

  • Quote from Hattenhair: “Quote from Tabor: “This is the approach they "should" take on nerfs is smaller tweaks to start and then quick follow up tweaks if needed. ” Every time I hear anything related to "quick follow up tweaks" on AO forums I remember the 1H dagger rework that ruined the PvE dynamic of a whole season.Uh oh, we let this shit run for an entire season, whoopsie dasie. ” that is a late example.. Retro in early game created a grudge Meta. U put it on a melee dps and GG..so much damage…

  • Quote from solventh: “Axes Since the Whirlwind channel can’t be interrupted anymore, the counter play options are rooting or slowing the Great Axe player, or creating enough distance. However with the movement speed increase built into the ability, it was very difficult to escape the Whirlwind damage. So we will remove the movement speed increase from the ability. - Whirlwind (Great Axe) - Removed the movement speed increase @Retroman, please dont do it. it s already not so easy to put urself on…

  • CD intrude bug

    Trial_hard - - Bugs

    Post

    I flag up, after 25% i get the red intruder Alarm flash .. But suddenly the lights go off again..the flag is cleared and nobody came.. Where the f did my pvp ticket go..??

  • Maces The one-handed Mace has been very strong in a variety of content types and the combination. With the combination of high damage, stun and mobility they outperform many similar weapons, making is very strong, therefore we are toning down the effectiveness of the stun and damage. - Deep Leap (one-handed Mace) - Stun Duration: 1.8s -> 1.5s - Damage: 203 -> 190 Lol damage reducting by 5 % - i translate: public pressure is so high but i don't want to change it.. So same change as royal boots - …

  • It has the advantage: 1h mace u can CD 1H mace u can 2HG 1H mace can 5 man 1H mace can 10 on 10 1H mace can ZvZ 1H mace is HCE And the best, it is really good in all that..