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  • Capping castles was brought up 2 seasons ago when CGvGs were capped. Having thousands of slaves to flip castles back for you isn't any different from having 15 gvg teams. If CGvGs are capped castles should be as well, its not rocket science. IMO soft caps would be way better for both, guilds should get the most value from being involved in a diverse set of activities that generate points rather than abusing 1 activity.

  • Quote from Bogul: “Ok. Let's play some devil's advocate here. So why aren't people taking them and force them to spread out? ” Well to start with, 90% of the populations of their city and the 2 adjacent locks are allied to them When they do flip castles, the castles are immediately taken back by their allies, and 1-3 players show up to finish off the lord while a blob defends them.

  • Quote from AurumTitanos: “Quote from Disregard: “Quote from AurumTitanos: “Quote from Abdulyaprak: “Disarray changes makes no sense. It's gonna force people to split into smaller alliances like before. It does nothing but buffs bigger forces that has smaller groups. It is going to be almost impossible for newer guilds to sustain after the transmutation changes. No one is able to compete over any territories since one big coalition holds all of it, it's just gonna buff their economies since they …

  • Quote from TheGreger: “Still no changes regarding hideouts, what a disappointment. Can't you see 3+ hideouts in a single black zone makes it almost 100% safe? Now imagine 10 hideouts, or even 14 hideouts. PLEASE SBI WAKE UP. No point in changing shields if there is still a hideout every 20meters. ” Dont think u read it right, this prevents you from entering the hideout for 60 seconds, meaning your bubble is gone for 30, aka you are vulnerable, not 100% safe

  • Quote from AurumTitanos: “Quote from Abdulyaprak: “Disarray changes makes no sense. It's gonna force people to split into smaller alliances like before. It does nothing but buffs bigger forces that has smaller groups. It is going to be almost impossible for newer guilds to sustain after the transmutation changes. No one is able to compete over any territories since one big coalition holds all of it, it's just gonna buff their economies since they have gathering taxes for their members. At the en…

  • Quote from Durriii: “Some very nice changes. Are there any changes planned to the rests in the black zone? Currently they provide a safe place to live out of without the need of defence or necessity of taking territories as they are conveniently located close the the inner ring. I think it would benefit if living out of them would be made more of a hassle so guilds currently in them are promoted to place a hideout/attack a territory. ” You realize that the only content happening in the blackzone…

  • Quote from AurumTitanos: “Quote from Disregard: “Disarray changes are dumb, SBI thinks they are fixing things but changing the meta from more alliances to more guilds in 1 alliance and vice versa every few months accomplishes nothing. Transmuting changes are disgustingly out of touch. Looks like we were right about Stillfront, now gonna force everyone to swipe and guilds to tax their members more in order to sustain. Really just a horrible set of changes all around. ” It makes sense that a guild…

  • Disarray changes are dumb, SBI thinks they are fixing things but changing the meta from more alliances to more guilds in 1 alliance and vice versa every few months accomplishes nothing. Transmuting changes are disgustingly out of touch. Looks like we were right about Stillfront, now gonna force everyone to swipe and guilds to tax their members more in order to sustain. Really just a horrible set of changes all around.

  • In the last update you guys added new ping colors for attack/defense by holding control/shift, which is really useful for zergs with multiple callers Would it be possible to extend this feature to not require you to click on the map to use those pings? Ctrl+P should ping the red ping on me, shift+P should ping the blue one, or just add a new option to the control menu for those so that players can change their default P ping color and not press 2 buttons at once. Would be really nice QOL

  • Some suggestions from someone primarily focused on zvz/guild logistics about how the loadouts system could be expanded in the future. 1. Add another rule for “Same or equivalent” or “within X IP”. If I want to make a set for standard zvz, I’m happy with 6.2, 7.1, or 8.0, but there’s no rule for this. If I set my rules to tier: same or higher and enchant: same or lower with a 6.2 item, I could end up with 6.0 gear or 8.2 gear. This doesn’t matter as much for equipping but is pretty huge once mark…

  • Was meant as a swiftclaw change more than a skinning change, but gathering as a whole needs a rework, devs are looking into it afaik Should just bring back all the big nodes so ppl arent bored as shit hitting trash nodes all day

  • BM always takes a hit when they do this, but its also good so ppl can move their islands, ppl rarely stay in same city for this many months. Last time this was available was queen afaik.

  • The next letter was S, Sayad starts with an S, would be a cursed update @Vocandin

  • Hideout home change not working

    Disregard - - Bugs

    Post

    Tried to set home at a hideout that was level 3 from a guild that had recently joined my alliance. Is there a undocumented cooldown system that is not in the UI? It literally tells me the hideout must be level 3 in an alliance guild, but both of those conditions are met.

  • And what about 20v20 crystals?

  • Quote from KouTran: “Why don't you stop selling 'Premium' packs in silver and only allow gold purchases. If this happens, the users exchanging silver will not reduce your revenue. In order for the publisher not to reduce the revenue, why not limit some increments of the account without the 'Premium' plan. For example, no transactions, no display of the number of gankers on the map, purchase of goods in the market, there is an extra charge, etc. ” Premium can only be bought with gold The silver o…

  • Missing zone connection

    Disregard - - Bugs Testserver

    Post

    Based on the map previously distributed, there is a connection between Sunstrand Shoal and Southgrove Thicket that is missing on this new map. This makes the previously 1 map jump between Sunstrand Shoal and Stonemouth Southbluff now an 8 map journey, completely making it impossible for anyone to live in lymhurst and base their guild out of Southbluff. If this is not a mistake, maybe consider a connection between sunstrand delta and whitecliff expanse?

  • haha bro ur so mad man lol! @Creen

  • Soooo uhhhh... what’s happening to faction transport runs? Those dead now? @Korn

  • Quote from EnErgEstER: “Quote from Retroman: “Quote from Disregard: “why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for. ” Yeah, good point. We will move it to 18 UTC. You are right it was pretty cloe to the Level 5 timer. ” Im assuming they wernt on 18 because thats one of the more important zvz timers. For castle and hideouts/terris. That way you didnt have to choose between content. With this you would have to choose instead of being able to do…