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  • Hey, this was an intended change It was also suppossed to appear on the changelog. But you are right, it was apperently not listed. The reason for this change was to bring the invisibility of these capes more in line with the Invisibility Potion. This is a reaction of eports from players we got, who reported that players use the Undead Cape in ccordinated group ambushes, which allow for little counter play. Since you seem really invested in this change: Could you elaborate a bit in what situatio…

  • Hello Albion Community, Many of you probably already know about our NDA playtests, where we test upcoming changes with players of the community before they get deployed to the staging server. These playtests are a valuable source of information and provide a chance for us to get in direct contact with experienced players to get their feedback on planned changes. Check out this thread for more information about these tests: NDA Balance Playtests Currently we are looking to expand our group of pla…

  • Most changes in listed here are intended for a mid- Energy Surge Season Balance Patch. There will be more changes appearing here in the next 1-2 weeks. In the Mid-Season patch we want to improve various underused items / weapons. While also making changes to items and abilities, that are either too dominant in it's role and hurting overall variety by it or if they have playstyles that are not very fun to fight against. Big reworks, like the Black Hands, will go live with the next content update.…

  • Quote from Georg51: “Anyone else think that with the reveal of the new War Gloves weapon tree, that Black Hands suddenly feels out of place as a dagger weapon? Wouldn't it make sense to have Black Hands in the War Gloves tree and something more like an actual dagger in the Dagger tree? ” We are actually also reworking Black Hands into a new demonic one handed dagger in the same update. I will post some news about the ability in the NDA thread once we start playtesting it. Cheers, Retro

  • Quote from Tipx: “How will season rewards work? Doesn't look like the season is even going to last 65 days. Wasn't around for the avalonian invasion season, how was it then? ” The reward requirement is automatically calculated depending on the length of the season. Guild members have to be part of the same guild for 75% of the season's duration. So in the Energy Surge Season with a duration of 43 days that means 33 days (rounded up). Cheers, Retro

  • Quote from Tabor: “The blight staff balance change does not include the healing change on blight. Is this intentional or will that come later? ” The Healing change will still come into patch 10 later. It just isn't merged into the first version on the staging sever yet, Cheers, Retro

  • We are currently working on a combat balance patch with various tweaks to go live shortly after the Crystal League Championship. Mainly toning down some abilities / items that have been very dominant in certain content types. A later patch afterwards will then focus again more to overhaul some underused items and abilities. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final …

  • Where is Retroman?

    Retroman - - Forum Banter

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    Quote from Equart: “For real , where is Retroman ? Last time he was online on 6th of August. ” Hey, yeah, I have been on vacation. This time I even stayed away from the forums, to fully recharge my batteries, without thinking too much about work. Though I checked out some of your youtube videos / streams on my vacation. I am glad that you are back Equart. Cheers, Retro

  • We are currently started working on another patch with changes to some currently under utilized weapons. The bigger changes will be released in a later patch, but some of the smaller adjustments will go live earlier. You can expect more changes to be listed here in the next weeks. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various thi…

  • The next patch will also include a few improvements to the corrupted dungeon meta, including the rework of Wind Wall. This patch is scheduled to be released in the Off-Season after the Crystal League Championship. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not necces…

  • After reading all your concerns about your expected shortage of resources, we are additionally making this change in the same patch. - Respawn Rate of all Tier 5 Resources or higher are increased by 20% This change is ontop of the increasement of the enchantment rates and should boost the gathering activity. Some mentioned they are disappointed that we have not bigger changes and new content in this patch. We are currently already working on our next big content update, where we overhaul and exp…

  • Hello players of Albion, I am excited to announce our changes for Season 13. Our next big content update will focus primarily on major improvements to activities in the Open World. However since the development of a new big update takes a lot of time, we want to introduce some improvements already with the start of Season 13. Mobs found in the Open World The fame of all existing Roaming Mobs has been doubled. Furthermore, if Roaming Mobs are not defeated, they have a chance to reroll to a more v…

  • The changes listed here are intended to improve the corrupted dungeon meta. These changes will probably be released in Call to Arms - Patch 6. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just because a certain item is not adjusted in the…

  • Quote from KyGho: “Another BUG that I want to report here, Sunder Armor is not being consumed when using the E of the Dagger Pair. @Obelis @Eltharyon ” Thanks for the report. This should be already fixed in the latest staging version. Cheers, Retro

  • Thanks everyone for your feedback on the combat balance changes. We heard your feedback on some of the more controversial changes, which are: - Rending Spin (all Axes): - Rending Bleed stacks: now only applied via max distance effect (i.e. 2.5m or further away) - Vile Curse (all Cursed Staffs): - Cast Range: 9m → 11m - Haunting Screams (Cursed Skull): - Magic Damage per tick: 25 → 33 We will re-iterate on these changes. However we don't want to delay Patch 4 further since it has so many other ch…

  • QS

    Retroman - - Overpowered/Underpowered Items

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    Ok, maybe my reply from yesterday was giving the wrong impression. We can of course make further adjustments to abilites and items, i.e. Quarterstaff in this case. In fact yesterday we already toned the hit and run playstyle down a fair bit more. (see the NDA thread) This is the procedure we have been doing in the past for other items too, that were too problematic in Corrupted Dungeons However these changes will never be enough to get completely rid of any infinte Reset strategeies. I got the i…

  • QS

    Retroman - - Overpowered/Underpowered Items

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    Hey, reworking Q and W for Quarterstaff would heavily impact the playstyle of Quarter Staffs in other types of content. The current combat balance changes on Quarter Staffs are meant to tone down a bit in it's ability to easily reset the fight. However, I guess what many of you are asking for is to remove inifite resets inside of Corrupted Dungeons,... regadless of the items used. We are already discussing internally possible changes of Corrupted Dungeon mechancis in general. For instance by pos…

  • Quote from Ranald0: “where is the rest Combat Balance Changes from NDA Balance Playtests ? ” All the other changes from the NDA thread are planned for the next patch after this one. So very likely in patch 4. The Hallowfall change will already go live earlier, because it is so expensive as a mandatory healing staff and to already improve the healer-situation on live, before the buffs of other healing staffs are finished. Cheers, Retro

  • Before Call to Arms hit live we started working on improving and overhauling some older abilities and there will be more changes added over time.These overhauled abilities and improvements of older abilities will be part of a bigger balance patch, which is intended to go live around the middle of Season 12. As soon as Call to Arms hits the live server we will closely observe how the new changes affect the game. If we don't like certain meta-developments after the update, we will release individu…

  • Quote from Grievance: “does cluster change count when entering/leaving the static dungeon(main dungeons or portal dungeons) or does it not reset until you leave the zone the static is located in ? also does changing floors count as cluster change ” Yes, they all do count as a cluster change. Basically everything that triggers a loading screen. Cheers, Rero