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  • Arena Que number

    Jolder - - Feedback & Suggestions

    Post

    Hi Wadefu, we would like to give you more information on the state of the queue, but since we have far lower numbers compared to huge MMOs a queue position could often be misleading in regards to actual waiting times. For example you could be at the beginning of the list to find a match but if the queue simply doesn't have enough player in your elo range, it could take much longer than you would expect. And yes, the tolerance in terms of skill we match players with/against increases with time an…

  • Quote from Desriel: “Quote from Kumquat: “I see from your message that you are aware of the royal exception. Wouldn't it be more fair to just keep all territories' energy generation as they are, like you are doing for royals, and just accept a higher net volume of energy and season points, rather than implement the unequal nerfs currently planned? ” Especially if you plan on removing all t8 from territories slashing the energy they generate as well makes no sense if you want to have GvGs remain …

  • I know that it doesn't feel good to see a smaller number after the update. But the problem here is that rewards from season points all have a certain value and are balanced in a way that we give a fixed value per point. Now If we drastically increase season points available, we would give out far more of these rewards (which will have a bad impact on the economy). If it would be all about 'perceiving' the higher number we could multiply everything by 10 but in the end the relative relation of th…

  • Quote from Funstealer: “last 2 questions I got that I don't see coverd 1) are we able to merc into a crystal gvg 2) can we par take in both EU and NA time zone crystal gvg on the same char ” 1) yes, merc is an option and will be shown separately in your stats 2) yes, the two time windows are not exclusive

  • Quote from Funstealer: “Does doing a crystal realm gvg lock u from regular GvGs ” No, you will be able to participate in a Crystal Battle and later on fight a regular GvG also for the same territory. The only exception is a regular GvG that takes place at the exact same time as the Crystal Battle.

  • Hi there, Thanks again for your thoughts. Here is a quick update and some of our reasoning. First of all we will change the first time to 02:00 UTC (for 14:00, 13:00, 12:00, 05:00, 04:00, 03:00, 02:00, 01:00, and 00:00). We made this change based on our total CCU numbers and therefore hope that most of you have a comfortable time window. But we also know that we cannot find the right time for everyone with this current system and we will hopefully be able to offer a better solution for this in a…

  • Hi there and thanks already for your feedback. We are currently not able to set dynamic spawn times, only one static time per time zone. This is why we moved the time window after the siege camps. So while that would be a cool feature, we can't set this up for the Nimue release

  • Hi there, thanks so much for all of your feedback, it’s as always very appreciated! Time frame And as already mentioned, will change the time frame in the next version (right now we consider 19 and 4 UTC) but we’re quite flexible here. Yes, a territory with a regular fight in these time frames has to manage to have both teams ready at that point in time. But as already described, the crystal team will be able to join their match from everywhere in the cluster. Season Points Regarding the total b…

  • Hi there, we're flexible regarding the Crystal Realm time windows so having them between warcamp timers is def. an option. And regarding the resource territories that have regular GvGs at that time: these Crystal Realm fights can still take place since the current owners crystal team has to be only in the cluster surrounding the territory to take part in the Crystal Battle as of right now. However the battle vault should be filled beforehand.

  • Quote from AcOrP: “Quote from Evoque: “Hey everyone, An update for those who are currently active on the staging server. We will increase the amount of faction points needed to buy a city heart from 1500 to 3000. We decided to make this change to ensure that the market value of hearts and raw resources in the refinement process will remain at a healthy level. Combined with the latest outpost encounter tweaks, we believe the time invested in faction warfare will remain valuable. Thank you for all…

  • Quote from banshi: “faction champion don't scale down in blue and yellow zones. yet players IP are severely capped. this makes the champions much much harder to take down in blue zones. Is this done on purpose or is that something that needs fixing? ” Hi there, we’re still in the process of setting up the final balancing and the faction bosses will scale to a degree with the cluster tier they are in. Quote from Bogul: “do the bosses have a black market loot table? if not, why not? ” They def. sh…

  • Some faction war feedback

    Jolder - - Feedback Testserver

    Post

    The resource runs will prob receive some number tweaking before the final update. We see this in a similar way as the outposts: Your income will of course vary with the amount of pvp / gankers so we're careful not to have this as the single most efficient way to get points. That said, these trade runs need to offer a good reward, especially in the case a player picked a smart resource flip, since this is also a form of transmutation where you can exchanging a cheaper resource against a more valu…

  • Some faction war feedback

    Jolder - - Feedback Testserver

    Post

    "Another thing, how will the defensive bonus for high standard rep apply?. Seems to me that you will get this bonus in faction pvp?" We're still working on changing this to NOT apply the defensive bonus as long as players are flagged for faction warfare. We don't want players with high rep. to have an advantage against players with low rep. while participating in this activity. "I think you might be right on the gathering estimate but that you mught vastly underestimate the outpost capture situa…

  • Some faction war feedback

    Jolder - - Feedback Testserver

    Post

    Quote from Sinatra.SUN: “ Points: 4500 for capturing point and 1000 for killing boss in a 3 man group. fine baseline kill a t6 mob and get18 rep harvest a t6 node and get 70 rep. Seems to me that gathering is incredibly overpowered compared to mob killing and outpost capturing in terms of rep gains. getting rep by gathering is probably 5-8 times faster than even with successfully capturing outposts ” Hi Frank, Thank you for all your feedback. Regarding factions points: our current numbers sugges…