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  • Re:

    AurumTitanos - - Rants

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    Reposting below (for the fifth time), mods have deleted this post for no reason. Original post had 4 upvotes: "Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile-Randomizing chest spawns, loot is still trash, and will make fighting over chests even more dead. Most all chests have no one show up to claim them. -Roam…

  • Re:

    AurumTitanos - - Rants

    Post

    Quote from AurumTitanos: “Reposting below (for the third fourth time), mods have deleted this post for no reason. I have changed nothing from the original post and will not change anything. Original post had 4 upvotes: "Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile-Randomizing chest spawns, loot is still trash…

  • Re:

    AurumTitanos - - Rants

    Post

    Reposting below (for the third time), mods have deleted this post for no reason. Original post had 4 upvotes: "Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile-Randomizing chest spawns, loot is still trash, and will make fighting over chests even more dead. Most all chests have no one show up to claim them. -Roam…

  • Re:

    AurumTitanos - - Rants

    Post

    Reposting below (for the third time), mods have deleted the posts for no reason: "Elite levels are just a lose/lose scenario for SBI (apart from raking in more $$$ from whales), and us as players. -If you make them to powerful, new players complain of power difference. -If you don't make them powerful enough and make them take longer than prior levels, then you aren't respecting the players time or money, and forcing tree completionists to farm useless levels for diminishing rewards. Elite level…

  • Reposting below yet again (second time) as my post was deleted by mods for no reason: "Elite levels are just a lose/lose scenario for SBI (apart from raking in more $$$ from whales), and us as players. -If you make them to powerful, new players complain of power difference. -If you don't make them powerful enough and make them take longer than prior levels, then you aren't respecting the players time or money, and forcing tree completionists to farm useless levels for diminishing rewards. Elite …

  • Re:

    AurumTitanos - - Rants

    Post

    Reposting below yet again (second time) as my post was deleted by mods for no reason. The original had 4 upvotes on post: "What an absolute joke: Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile -Randomizing chest spawns, loot is still trash, and will make fighting over chests even more dead. Most all chests have…

  • Repost as a mod deleted it for no reason (post had 4 upvotes pre-deletion): "What an absolute joke: Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile -Randomizing chest spawns, loot is still trash, and will make fighting over chests even more dead. Most all chests have no one show up to claim them. -Roaming mobs s…

  • Repost as a mod deleted it for no reason: "Elite levels are just a lose/lose scenario for SBI (apart from raking in more $$$ from whales), and us as players. -If you make them to powerful, new players complain of power difference. -If you don't make them powerful enough and make them take longer than prior levels, then you aren't respecting the players time or money, and forcing tree completionists to farm useless levels for diminishing rewards. Elite levels do not need to be added, full stop. M…

  • Re:

    AurumTitanos - - Rants

    Post

    Really, you deleted my Pro's and Con's list mods? You literally can't handle the criticism? Retyping it as we speak

  • Quote from Kyzane: “I would like to warn them about making too much of a gap for new players to catch up. When you start a new game and you discover that unless you spend money or a ton of hours for months or even years of mindless grind you'll never be able to compete with any older players that really just make you just want to quit as soon as you realize it. So I think that the power boost of theses Elites levels should be not hard to get or/and minimal. Open area with unrestricted IP are ver…

  • Also, adding new weapons into the game when you haven't even finished creating unique skill icons for all the existing weapons in the game, is just next level corporate greed.

  • Quote from Fuhcew2: “so everybody is going to complain about what they don't like but won't talk about the new weapon previewed at the end? ” You must be new to the game.

  • What an absolute joke: Pro's: -Finally making high tier zones look cooler than starter zones 5+ years after launch (Great!) -Redoing zone terrain / chokes (for the 5th time). Maybe this time you will get it right...maybe. -Solo season rewards Con's: -Mobile -Randomizing chest spawns, loot is still trash, and will make fighting over chests even more dead. Most all chests have no one show up to claim them. -Roaming mobs still don't roam, they are on a path. -Elite levels, just an excuse to force w…

  • Quote from deenne: “@AurumTitanos If the healer heals another ally with a Q (if an ally is around) the Self Healing Sickness will be removed. gathering cahnge only benefit dominando and hideouts owners. log after reset or every couple H to do round arround t8 zone and gather everything with 0 risk. 2h roaming arround center. 0 7.1/2/3 0 8.1/2/3 couple 6.3. everything empty.. DELETE GOD DAMN HIDEOUTS this is sandbox open world full loot MMO not fucking HIDEOUT SIMULATOR. ” That is irrelevant, it …

  • What a GOD AWFUL change SBI: Holy Staffs - Self Healing Sickness Debuff (all Holy Staffs): - Duration: 20s → 60s Nature Staffs - Self Healing Sickness Debuff (all Nature Staffs): - Duration: 18s → 60s Your balancing around corrupted literally makes me sick after playing since 2017. Seeing the game decline like this is just awful.

  • WHAT AN ABSOLUTE JOKE SBI: "Now when leaving any kind of dungeon, Hellgates, Corrupted Dungeons and Roads Portals, the shield bubble will only have a 20m radius." YOU CAVED AND CHANGED IT TO 50M.

  • Pre-Complainers: "Now when leaving any kind of dungeon, Hellgates, Corrupted Dungeons and Roads Portals, the shield bubble will only have a 20m radius." Post-Complainers: "When leaving any kind of dungeon, Hellgate, Corrupted Dungeon or Roads of Avalon Portal, the shield bubble now only has a 50m radius." The revert from 20m -> 50m for the bubble timer is just a HORRIBLE step in the wrong direction. You caved. People will still be able to go hideout to hideout without ANY risk. Gankers saying "2…

  • I came back to Albion recently, but re-releasing the white tiger for no reason as a reward is just dumb. Make a unique reward, don't continuously devalue existing uniques.

  • Quote from Parallel: “Quote from Fusionbomb: “I'm not against the idea, but I don't see how you would discern players that troll Astolat, or gankers fighting 10v1, or skilled players taking outnumbered fights, or mindless zerglings, or Road pvpers, or... ” That would just fall into black zone pvp fame and not need to be separated. Check this link, you can pretty quickly deduce what other players are doing with tools like these. Features like this need to be implemented into the game. ” This, no …

  • Agreed, corrupted players suck.