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Search results 1-20 of 173.

  • Quote from Hattenhair: “The catch being, this time it's not done in favour of anything besides increasing the cap just for the sake of increasing it. No new opportunities arise, no drastic changes are being made, it's just fucking numbers going up. ” I think old players needing more fame also means old players being more willing to take newer players fame farming, more chances of open world interaction. Also closing the gap between low and high spec is probably good for the game despite the inve…

  • Great nature is the best at being a pocket healer for some sort of 2vX content against new players. Getting a friendly from 5% health up to 100% health in half a second is one of the best feelings you can have in this game as a healer, and the great nature does something interesting the other nature/holy staves don't. It also can be useless garbage if purged or inturrupted so you're either really happy with it or really sad.

  • I think 1h hammer could have it's niche if they reduced it's CD even further in exchange for an even smaller stun area. Trade off mobility and bigger stun aoe for more frequent ones. I think it being 1 handed isn't enough of a benefit for it's lack of reach or mobility.

  • Buff inner focus

    decand - - Overpowered/Underpowered Items


    it went from a god tier skill to completely unused in a single patch and never looked at again. hopefully they can find some compromise with it but with CD's existing the devs are for the most part playing very careful with tweaking nonconditional mobility skills

  • 1. murder ledger is a solid place to find 1v1 builds, I can't recall what the 2v2 website was (if it's out there, I thought there was one), but if you go look at the kills and deaths of the highest 2v2 infamy players sometimes you can usually get a feel for what high end 2s players wear. (same goes for 5v5 and 10v10) 2. either two bruisers on undead cape soldier boots, or a CC and damage dealer like grailseeker+1hdagger, tombhammer+blazing, or even occult+crossbow 3. my main experience in the ga…

  • Some people like grinding for the sake of it / the process of it to be fair. Like I bet there'd be older players that wouldn't mind just chatting while doing a fame farm (what hellgates feel like sometimes), and the bump to 120 gives some of that back. It seems like another balancing mechanic to make it easier for new players to catch up, and since this is a game that relies on players to be content for each other, reducing part of the catch-up grind might be good for the game if it means more p…

  • Nothing in this game is crazily mechanically challenging, but I do think healers have one of the harder roles to play. For easy melee weapons to put friends on that are also viable, I'd suggest greataxe and pike. The best healing stick for super small scale is usually a holy staff, 1h holy - great holy - hallowfall come to mind. Great nature or druidic would be the nature equivalents, also playable but you'd have to work around them.

  • For duo pvp if you're looking to beat any group with size over 3 with a healer in relatively equal or lower IP than the opponent, I think healer is mandatory. For competitive 2v2's you can get by in double dps, and honestly open world too if you hard commit to having strong escape at the expense of other things. Healer is rewarding and fun and if you don't play with enough other healers you can get stuck in the role since it's pretty much needed in any larger group.

  • The Mistbison is Here!

    decand - - News & Announcements


    Quote from cuppett5: “$15 for another skin. Albion has got to be the most greediest game with microtransactions I've ever seen. Give us a chance to get these skins in game or at least for premium players. Shake my head. ” it's optional vanity bud, also a lot of other ox skins you can buy for silver. have you ever seen an mmo with actual microtransaction hell? this ain't it.

  • Quote from hopchis: “Do you have a compelling reason to not want to be locked out of blue or yellow zones? If so, what is it? ” Being locked out of redzones removes all of the convenient access to hellgate content, (if there's people running gates outside of caerleon they are in a vast minority). Access to yellows / blues are very convenient for using roads portals for transportation and roads content. Zone locking is actually an inconvinience. Albion has a valid reason to want to discourage opt…

  • Axes can have some power moved back to Q with greataxe E nerfed slightly. Right now it seems to be the only thing keeping the axe tree viable and I think that's a shame.

  • double dipping is the biggest hellgate sin IMO. be forced to back, and have a short CD between entries, and the big boys can only knock one team out of a timer and not the whole server. payouts probably have to be lowered a tad if entry level is lowered, but if it means that there are actually teams out there that play the content it'd be for the better.

  • if you're looking to play solo in the roads your first build priority is escape potential, since if you're low tier you're not going to be winning outnumbered fights. soldier/demon/miner boots are the foot slot that you're looking for, and battleaxe is probably your best bet. Run that with scholar cowl + hellion jacket (or mercenary jacket) and you'll have a fairly solid PvE build as long as you play with your mount properly and stay wary of gankers. when you have more money i'd run this with ei…

  • Achievements issue

    decand - - Bugs


    fairly sure those achievements aren't achievable anymore and are tied to past GvG mechanics that have been since reworked.

  • I think blues are just as excited for pvps as reds, they just have lower risk tolerance. The current state of rep really strongly discourages people from red flagging, and so the blue police have nothing to fight. Red zones should be a bloodbath, because the black zone sure isn't.

  • I just really want 10's fights and I'm not sure how the game can incentivize people to do the content apart from loot tweaking because the loot is already pretty crazy.

  • Fiend cowl cleric robe soldier boots is a viable 1v1 spear build but you need to purge the right things and know when to run and when to all in.

  • You either need kite or double mercenary / hellion jacket to effectively 1vX. This game is balanced around groups with healers fighting groups with healers, don't get your expectations up too high for solo openworld content. The best solo builds tend to be burst and run.

  • Honestly making it t6 entry, 50% ip scaling, and lowering rewards some might do 10s some good. It's advertised as end game activity but there aren't enough end game players that are out there to populate the content. Sbi should accept that the game is filled with people with weak econ that aren't used to risking 500k sets.

  • Some skills even if instant cast are interruptible for the duration of their animation. Things like hit delay and standtime oughta be put on the tooltips to be completely honest.