Search Results
Search results 1-20 of 466.
-
Begrenzt kann sich auch auf den Zeitraum beziehen. Sprich, die Founderpacks sind nur bis zu einem gewissen Zeitpunkt verfügbar. Davon ab ist es sicher auch eine Hintertür für SI. Stell dir vor auf einen Schlag kaufen 1 Million Menschen Founderpacks und die wollen auch alle in der nächsten Alpha mitmachen. Dafür wäre die Spielwelt zu klein und SI hat mit dieser Formulierung die Möglichkeit irgendwann die Sales dichtzumachen. Ich glaube sogar dass ein Dev das vor ewigen Zeiten mal in ähnlicher Art…
-
Quote from Rosalia: “Ya let me sit down in a Computer Game to Play a Game while sitting down playing this Game, instead of just playing another game with the Same People im playing anyways” Poor Rosalia doesn't know the joys of good old UO and SWG :[
-
Still, the PvE part right now is just a tool towards everything else, because it is the main source of silver income and - depending in which zone you are hunting - can be contested by other players. I didn't say that PvE should be removed or something like that, the only thing I said is that the PvE in this game isn't self sufficient as a feature and probably won't anytime soon be because the main goal of the game is conflict between players.
-
A few other ideas, also inspired by stuff that has already been suggested: Most people arguing against that feature think that this feature will take away the thrill of the red zones. My suggestion would be to implement the feature maybe in two different iterations:For yellow zones, the features gets implemented as planned. In Red Zones, every last three to five fights that involved more than five players in a cluster are marked on the minimap for lets say 5 minutes. The mark gets set after one …
-
In my opinion, the founders pack (Legendary in my case) was well worth it. It even was back in the Summer Alpha last year and the game has so much improved since then. The main reason for me to like Albion above anything else in the Open PvP Sandbox area is the fact, that it doesn't try to go the "omg we're making a so die hard game" route with Full Loot FFA PvP everywhere. Apart from the art style, you can really see that the pvp is going in a direction, that will allow for a lot of depth while…
-
Quote from Rosalia: “i agree on snauman, forcing people to group as 5 doesnt sound like a sandbox to me anymore” You are not forced to group up to 5 players, you are just taking a greater risk at being a target because you are revealed on the minimap. Besides, throwing around phrases like "if feature x is making it into the game its not a sandbox anymore" isn't helping. Try explaining why you don't like that feature for once.
-
I am curious how this will work out. The main gripes I see are the ones Snowman pointed out and the glorious nerdrage, that will occur everytime a third group finishes off two groups 6p+ that engage each other. But its named Alpha for a reason and I like the general idea behind it, especially because I think that every zerg that needs the moment of surprise is a bunch of weaklings.
-
All the rage about a post where the owner never gave the impression that he wants it to be taken seriously. Baffling.