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  • QS

    Retroman - - Overpowered/Underpowered Items

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    Hey, reworking Q and W for Quarterstaff would heavily impact the playstyle of Quarter Staffs in other types of content. The current combat balance changes on Quarter Staffs are meant to tone down a bit in it's ability to easily reset the fight. However, I guess what many of you are asking for is to remove inifite resets inside of Corrupted Dungeons,... regadless of the items used. We are already discussing internally possible changes of Corrupted Dungeon mechancis in general. For instance by pos…

  • Quote from Ranald0: “where is the rest Combat Balance Changes from NDA Balance Playtests ? ” All the other changes from the NDA thread are planned for the next patch after this one. So very likely in patch 4. The Hallowfall change will already go live earlier, because it is so expensive as a mandatory healing staff and to already improve the healer-situation on live, before the buffs of other healing staffs are finished. Cheers, Retro

  • Before Call to Arms hit live we started working on improving and overhauling some older abilities and there will be more changes added over time.These overhauled abilities and improvements of older abilities will be part of a bigger balance patch, which is intended to go live around the middle of Season 12. As soon as Call to Arms hits the live server we will closely observe how the new changes affect the game. If we don't like certain meta-developments after the update, we will release individu…

  • Quote from Grievance: “does cluster change count when entering/leaving the static dungeon(main dungeons or portal dungeons) or does it not reset until you leave the zone the static is located in ? also does changing floors count as cluster change ” Yes, they all do count as a cluster change. Basically everything that triggers a loading screen. Cheers, Rero

  • Currently 15m

  • Hello players of Albion, I would like to introduce you to all the upcoming changes currently in development for Season 12. This season we want to make ownership of territories more important for the season win and also create incentives for more activity in the Outlands outside of large battles. And we will are also making improvements to the newly introduced 20v20 Crystal League. Large Scale Fights Season Point Values For Season 12 we will flatten the Season Point progression curve between the …

  • The changes in here are intended to go live for the next content update. Some of the changes have been pushed back if we want to further evaluate on them or if they are related to the Faction Warfare Rework. Some of the smaller changes are just QoL improvments, polishing and general improvements in the combat mechanics. But as more time passes we will also make more adjustments to the meta that evloves after patch 13 goes live and improve some items that are underused at the moment. If we find a…

  • Quote from Zakor1: “Where are the changes regarding the mount skins? ” They will be part of the Faction Warfare update. Cheers, Retro

  • Hey, thanks for your feedback. Just to give you a quick heads up we are planning to make adjustments and improvements to the 20v20 Crystal League in Season 12. However these adjustments haven't been finalized yet, so we didn't post anything publicly yet. But I wanted to let you know, that we are planning to have some changes to improve the 20v20 league. For example these two points are already pretty certain by now: - There will be two Level 1 and Level 2 matches at each time slot. So top teams …

  • Since some of you are wondering. The Current iteration of the Emergeny Shield still removed Dots. I added this to the NDA thread for clarification. Cheers, Retro

  • NDA Balance

    Retroman - - General Questions & Discussions

    Post

    Ok, guys. The changes on the NDA thread are mostly old changes that have been made last month, before the majority of our staff was on christmas vacation. I am personally also just back from my vacation and will now start making adjustments to the kind of meta that has evolved over last month. We will do various changes and have accoridng playtests, so you can expect the thread to be updated a bit more frequently in the next days. Changes on the NDA thread are not a complete patch and are merely…

  • Hello and Happy New Year, everyone, we are planning on a balance patch in a couple of weeks with various adjustments to improve the meta in various content. Over the next weeks this thread will fill up with various changes, once we start looking a bit more into the current item meta for various types of content. Some other changes, for instance anything related to Faction Warfare, will be released later together with the next big content update. This post gets regularly updated with the latest c…

  • Quote from Ashoracky: “Quote from PrintsKaspian: “Corrected an issue where multiple players using Self Ignition (Specter Jacket) in one area dealt no damage - damage now affects enemies in overlapping areas but without stacking the damage, as intended ” Could you please tell us the details? What if, for example, one player has Muisak and other items with damage modifiers that boost his specter damage and the other got 0 damage modifiers? Which player will deal damage to the enemy?Considering the…

  • Quote from DopyDoge: “Did you mean to write Modifier = (1 - LevelAttacker/100) / (1 - LevelDefender/100) Also Modifier = 0.8 / 0.9 <-- (you meant to write 0.7 / 0.9) ” yes. I'll edit the post.

  • Another important change that is related: - Queueing Exit Distance: 100m -> 300m The queueing distance for overcrowded clusters has been increased. This allows players who are waiting in the queue, to spread out further in the cluster and they don't need to clump so close on the entrance anymore. Cheers, Retro

  • Quote from Ymbrzld: “can I die from gankers while choosing these items on the menu? ” Yes. you are fully attackable, while you are selecting if you want to queue or selecting an entrance. But selecting an entrance should be very quick and you can also cancel the menu at any time Cheers, Retro

  • Hello Albion Community, As you know we recently reworked Disarray to have its effect applied based on the difference between team sizes. How this works - If 25 players or more of the same alliance are in the same cluster they all get a debuff: Disarray - This debuff reduces damage and Crowd Control Duration when attacking a smaller group - The Disarray has different levels; the bigger your alliance, the higher the Disarray Level - Players who are in the Queue for that cluster count for your Disa…

  • Hello Albion Community, Here is a more detailed breakdown of how the skipping of Overcrowded clusters works. Just to make sure all guilds know all the details before the start of Season 11. When a cluster is overcrowded, the Smart Cluster Queue activates for that cluster. Players who attempt to enter the overcrowded cluster get a popup menu with the following options: - Queue for the cluster (See Manual Cluster Queueing), or - Skip the overcrowded cluster and jump to a connected cluster. Skip Ov…

  • Quote from agonyclutch: “Where is the carrion 10% nerf ” The last changes came in late and are scheduled for patch 11. Cheers, Retro

  • Hey everyone, updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points. * Token Level * Match Frequency * Season Points (per player) * Season Point Limit (20v20) * Level 1 * daily * 5 * - * Level 2 * daily * 25 -> 15 * 1,000 -> 600 * Level 3 * every Saturday * 75 -> 60 * 4,000 -> 2,400 * Level 4 * Saturday, every 2 weeks * 250 -> 200 * 10,000 -…