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  • The loot and fame in our reworked Hellgates should be better than comparable activities. But of course those values have been balanced with Infamy in mind. Since everyone on the test servers starts out at 0 infamy for Hellgates all rewards may seem lower than they are actually going to be at average infamy levels. Just like in Corrupted Dungeons infamy can increase your rewards by up to 100%! Thank you very much for your time testing Hellgates and giving feedback. It really helps us collecting d…

  • Sorry about my phrasing here. The new fame buff only applies to static dungeons, world bosses and elite mobs in the Black Zone just like the buff before the patch. Elite mobs are mobs intended for larger groups. Their location are shown on the world map by their World Boss (Harvester for Undead, Earthmother for Keeper and Demon Prince for Morgana). Best Regards, Thorn Delwyn

  • Quote from Gouloute: “Hello, can someone explain me why the world bosses T8 give 90 guild points instead of 15 ? 90.png ” Black zones have a level (from 1 to 6) which usually increases the closer a zone is to the center of the Outlands. Zones with a higher level have a higher enchantment rate for resources (of Tier 6+) and their level is multiplied to any season points. So killing a world boss that rewards 15 points in a level 6 zone will gain you 15 * 6 = 90 season points. You can find more inf…

  • Quote from CynicalEntity: “Quote from PrintsKaspian: “Defeating a major World Boss (Demon Prince, Earthmother, Harvester) now grants an hour-long buff that increases Fame for killing mobs within the same zone by 20%. Buff is limited to 20 allies and is lost upon dying, leaving the zone, or logging out. ” Took down Keeper Earthmother in Inis Mon a couple of hours ago and the group did not notice a fame buff. Is it a hidden buff that does not have an icon to indicate that it is active?Our group si…

  • Quote from Robinhoodrs: “Question; The Raid Zone section talks about the fame rewards being improved greatly, but no mention of the loot being changed? Is this overlooked in the patch notes or has the loot not changed? Also, have the T8 chests that spawn in the zone that are protected by mobs be reverted back to their old loot table? (This was changed because people could rat them as they were guarded by lower tier mobs) ” Loot for open world encounters has been balanced around their availabilit…

  • Quote from Trial_hard: “Whats a "black market bank"?? ” Well, those are the Outland Banks that can be found all over the Black Zone. They are managed by the Black Market Trade Organization under the Don of Caerleon. There you can buy some safe bank space for little silver to store your loot in the Black Zone even without access to a Hideout. You can find their location on the World-map.

  • That was an oversight with the off season setup. We changed that and soon the daily level 2 matches will be available in the off season as well.

  • Thank you for your feedback and I am happy to tell you that this is exactly what we are going to do. Siege camps in Black zones will become black market banks. Only siege camps in the red zone will get removed without a replacement. Best regards, Thorn

  • Connections are not entirely random.

  • Quote from Gramdler: “Thank you for your answer, but can you say offhand how much less often than the appearance of a real boss 1/3, 1/5, 1/1000? ” No problem. One out of six is a real boss.

  • Quote from Gramdler: “ Quote from Thorn-Delwyn: “ Bosses are mobs with those pointy rings under their feet. ” Veteran Bonecrusher Greybeard Veteran Bonecrusher Sage Veteran Bonecrusher Brave ” Those three mobs are what we consider "Mini-Bosses". Thus they should only have a normal ring under their feet and not the pointy one. At their position both types can spawn. But the chance for a mini-boss to spawn is way higher compared to real bosses (or Rare Bosses, how the community calls them). Only w…

  • Quote from tarnator: “Thanks for the fast respond. Just a quick question, when will the mobs in those open world dungeon get buffed for 30% as intent in the patch notes, or the current fame right now is already buffed. Thank you. ” Hotfix 11.3 contains those changes.

  • Undead world boss dungeons chests bug

    Thorn-Delwyn - - Bugs

    Post

    Sorry, missed to put that change on the patch notes. This was an intentional change. Those chests had wrong values before. They now follow the same progression in balancing as their Tier 7 versions. They had been flagged as veteran but where supposed to be flagged as standard. A similar thing happened to Tier 8 Undead Shades. They had been flagged as veteran but where supposed to be Elite. Those have been changed as well. Best regards, Thorn PS: the missing localization of those chests will be f…

  • Quote from LordSilva: “@Korn Was it a change to the weapon E ability or was it a change to the Mobs themselves that are now immune to the effect of the ability? ” As far as I know there hasn't been any change to the Bow of Badon but it might be that a mob's spell has been changed to be uninterruptible. It would help to know the mob in question. In general: If the border around the cast-icon of the cast bar is spiked the spell cannot be interrupted. Best regards, Thorn

  • Thank you very much for the report, I looked into this and found that the mobs found in the Tier 8 Undead World Boss location haven't received the intended buff to their fame and loot. We will fix that asap. Best regards, Thorn

  • Hi everyone, - Bosses are mobs with those pointy rings under their feet - Veterans are group mobs - World Bosses are raid mobs - Only Bosses found in Black Zone will reward Season Points - Bosses found in Randomized Dungeons, Expeditions or Hellgates do not reward Season Points. Veteran Bosses Those normally can be found in dungeons. Here are examples for three factions. * Morgana * Keeper * Undead * Veteran Zealous Chosen * Veteran Bonecrusher Chieftain * Veteran Condemned Necromancer * Veteran…

  • Quote from ArthurV: “AHAHAHAHAHAHAHAHAHA! now you reduce the nodes by 75% while increasing it by 20% so lets say there are 100 nodes in a map (I wish this was the case, but its just an example), now there will we 25 but with the 20% increase 30 nodes total, so 100 before and 30 now, GOOD FUCKING JOB! ” I think there is a misunderstanding here. So let's take your example of a hundred nodes: For example, 100 nodes and after being gathered it will take about 3 days for a node to refill. That means …

  • Quote from Gugusteh: “Quote from PrintsKaspian: “Health and damage of all Avalonian enemies reduced by 14% ” I don't really think thats necessary. Beside the "small white wizards" most of the mobs are pretty much balanced and just represent a challenge. The dungeons are however unworthy because of the low fame and the loot being just medium. ” We want to achieve four goals with this change. 1. The reduction of damage and health will open up the lowest tier of those dungeons for smaller and/or le…

  • Upon getting killed by a player (or by suicide) the following will happen to this players inventory: Items with durability: - 30% are destroyed - everything not destroyed will lose 20 to 40% durability Items without durability (e.g. resources or consumables) - 37% are destroyed None of this will be changed. The one thing that changes is that items without durability will no longer get destroyed when you are knocked down (either by mobs or players in Yellow or Blue Zone).

  • Quote from Captainrussia: “Also I thought the lowest tier loot that can drop in a dungeon is minus two (-2) tiers... so a t8 dung would at the lowest drop t6 gear? Is this a bug? @Korn ” Hi everyone, recently there have been a lot of concern over high value chests (e.g. Rare T8 chests) that could have no or next to no loot besides some silver bags and runes. This change is supposed to address this issue without changing the overall value of a chest. So as to not reduce tier 7 and 8 loot chances …