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Quote from Guilefulwolf: “Quote from Guilefulwolf: “Just limit it to only one hide out per cluster and put a cooldown of at least 24 hours to change your home after setting it somewhere else. ” Actually, Limit it to only one hide out per cluster and put a cooldown of 7 days to change your home after setting it somewere else. ” LOL 1 HO per cluster and small guilds complain now about not being able to place a HO, If you could only place 1 per map you can be damn sure big alliances will never let …
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Quote from Darkros: “There are multiple interactions bugged with the badon bow currently. -If a player uses the new guardian helmet shield INSIDE the badon bow E, it cleanses the DOT and the DOT does NOT getting re-applied as it should. -If a player uses a mage robe it gets activated by Badon bow E which it should not, because it's a DOT (the mage robe gets activated weather or not the person is in the circle or not) Can these bugs please get looked into? Thank you ” Well if your in the Badon's …
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Quote from Mashoo: “At least (minimum) is required to - Limit the number of hideouts per map to lower number - Limit the positions where hideouts can be build (i.e not next to the safe passage that gives bubble) - Limit the number of players that can enter the HO at the same time (maximum capacity) - Limit the number of HOs that can be build AND used by the guild / alliance - Entering a different hideout should reset home setting - Progress bar for entering hideout (entering should NOT be instan…
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Training Dummies
PostI agree, In a lot of MMO's they have test dummies that give you dmg stats and information that is very useful in creating builds without having to find someone to duel every 2 seconds. Shouldn't be too hard to add I wouldn't think but who knows.... +1....
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Reflected Damage is not affected by any Damage Modifiers anymore - To accomoadte the changed mechanic the reflect values of individual abilities have no these values: - Deflecting Spin: 80% -> 100% - Parry Strike: 80% (unchanged) Parry Strike says in the description "For 0.8s you become immune to dmg and reflect ALL INCOMING DMG back at the attacker. So if I'm not crazy doesn't ALL mean 100%? Not 80% ? Meaning it did change? OR Should it say and you reflect ALMOST ALL DMG BACK? rofl..... - Frost…
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Quote from deenne: “Quote from Neef: “So I don't see how this will help your Melee fights lol... ” It will help a lot, simple example with inf shield and u dash 9m away = wasted shield etc.. ” Lol well don't E when you use your chest thats pretty easy to avoid.. Just use your jacket while your E is on CD....... Also I would definitely say bloodletter is used WAY WAY more than 1handed spear and bloodletters can Kite WAY WAY better than a spear so Why is the 1handed spear getting shit on when the …
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Quote from deenne: “Quote from Neef: “So if I understand correct you can still hit anyone between the 0 and 9m but you will always end up 9m from your starting location? ... Still seems terrible.... Spear OP rofl now thats a funny story.......Because you see so many 1 handed spears running around right? I guess tomb hammer is a spear then..... Hell nature tooo.... while we are at it lets call bow a spear too because spears are OP. ” thats true, spear is suuper strong but hard to play. especial i…
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Quote from grul: “Curious to see what it will change. IMHO, a problem with the HO is due to cluster's timer distribution in the black zone. Clusters with the same timer are neighbor to each others. So your army/guild/alliance/coalition can cover them all with a single big army. Exactly as it was with castles previously. => If clusters with the same timer happened to be much more spread around the black zone, the power projection would have less significance since it would be to fight for one or …