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  • Quote from Zakor1: “Where are the changes regarding the mount skins? ” They will be part of the Faction Warfare update. Cheers, Retro

  • Hey, thanks for your feedback. Just to give you a quick heads up we are planning to make adjustments and improvements to the 20v20 Crystal League in Season 12. However these adjustments haven't been finalized yet, so we didn't post anything publicly yet. But I wanted to let you know, that we are planning to have some changes to improve the 20v20 league. For example these two points are already pretty certain by now: - There will be two Level 1 and Level 2 matches at each time slot. So top teams …

  • Since some of you are wondering. The Current iteration of the Emergeny Shield still removed Dots. I added this to the NDA thread for clarification. Cheers, Retro

  • NDA Balance

    Retroman - - General Questions & Discussions

    Post

    Ok, guys. The changes on the NDA thread are mostly old changes that have been made last month, before the majority of our staff was on christmas vacation. I am personally also just back from my vacation and will now start making adjustments to the kind of meta that has evolved over last month. We will do various changes and have accoridng playtests, so you can expect the thread to be updated a bit more frequently in the next days. Changes on the NDA thread are not a complete patch and are merely…

  • Hello and Happy New Year, everyone, we are planning on a balance patch in a couple of weeks with various adjustments to improve the meta in various content. Over the next weeks this thread will fill up with various changes, once we start looking a bit more into the current item meta for various types of content. Some other changes, for instance anything related to Faction Warfare, will be released later together with the next big content update. This post gets regularly updated with the latest c…

  • Quote from Ashoracky: “Quote from PrintsKaspian: “Corrected an issue where multiple players using Self Ignition (Specter Jacket) in one area dealt no damage - damage now affects enemies in overlapping areas but without stacking the damage, as intended ” Could you please tell us the details? What if, for example, one player has Muisak and other items with damage modifiers that boost his specter damage and the other got 0 damage modifiers? Which player will deal damage to the enemy?Considering the…

  • Quote from DopyDoge: “Did you mean to write Modifier = (1 - LevelAttacker/100) / (1 - LevelDefender/100) Also Modifier = 0.8 / 0.9 <-- (you meant to write 0.7 / 0.9) ” yes. I'll edit the post.

  • Another important change that is related: - Queueing Exit Distance: 100m -> 300m The queueing distance for overcrowded clusters has been increased. This allows players who are waiting in the queue, to spread out further in the cluster and they don't need to clump so close on the entrance anymore. Cheers, Retro

  • Quote from Ymbrzld: “can I die from gankers while choosing these items on the menu? ” Yes. you are fully attackable, while you are selecting if you want to queue or selecting an entrance. But selecting an entrance should be very quick and you can also cancel the menu at any time Cheers, Retro

  • Hello Albion Community, As you know we recently reworked Disarray to have its effect applied based on the difference between team sizes. How this works - If 25 players or more of the same alliance are in the same cluster they all get a debuff: Disarray - This debuff reduces damage and Crowd Control Duration when attacking a smaller group - The Disarray has different levels; the bigger your alliance, the higher the Disarray Level - Players who are in the Queue for that cluster count for your Disa…

  • Hello Albion Community, Here is a more detailed breakdown of how the skipping of Overcrowded clusters works. Just to make sure all guilds know all the details before the start of Season 11. When a cluster is overcrowded, the Smart Cluster Queue activates for that cluster. Players who attempt to enter the overcrowded cluster get a popup menu with the following options: - Queue for the cluster (See Manual Cluster Queueing), or - Skip the overcrowded cluster and jump to a connected cluster. Skip Ov…

  • Quote from agonyclutch: “Where is the carrion 10% nerf ” The last changes came in late and are scheduled for patch 11. Cheers, Retro

  • Hey everyone, updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points. * Token Level * Match Frequency * Season Points (per player) * Season Point Limit (20v20) * Level 1 * daily * 5 * - * Level 2 * daily * 25 -> 15 * 1,000 -> 600 * Level 3 * every Saturday * 75 -> 60 * 4,000 -> 2,400 * Level 4 * Saturday, every 2 weeks * 250 -> 200 * 10,000 -…

  • Quote from Disregard: “why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for. ” Yeah, good point. We will move it to 18 UTC. You are right it was pretty cloe to the Level 5 timer.

  • Quote from Robinhoodrs: “Aren't Level 1's meant to be daily? ” Yes. fixed it. the Match frequency in the post was not updated correctly. It is now fixed in the post.

  • Hey, we adjusted the time slots for the 20v20 Crystal League Because we assume there will be some overlap of the player base from 5v5 and 20v20 League, we moved any overlappeing timers. Now 20v20 matches will start one hour before the 5v5 timers for all time slots. We also adjusted the level 4s to be 30 minutes later, so it is possible to play first a level 3 and then directly chain a level 4 after. * Token Level * Match Frequency * Time Slot * Level 1 * daily * 1 UTC 14 UTC -> 12 UTC 20 UTC -> …

  • Hey everyone, here are some further adjustments: Castle Outposts Changing Castle Outpost schedules to fully overlap with castles, to put more pressure on big forces to split up to secure multiple objectives. - Season Points score now every 3 hours: - 0 UTC, 3 UTC, 6 UTC, 9 UTC, 12 UTC, 15 UTC, 18 UTC, 21 UTC - An inner ring castle outpost will score 48 season points every 3 hours. - The chest spawns in a 6 hour interval - 0 UTC, 6 UTC, 12 UTC, 18 UTC 20v20 Crystal League Schedule Ok, we increase…

  • Hey, here are some more adjustments: 20v20 Crystal League Item Power Cap * Level 1 * 900 (hard-capped) * Non-Lethal * Level 2 * 900 -> 1,100 * Full Loot * Level 3 * 1,100 -> 1,300 * Full Loot * Level 4 * 1,300 -> 1,500 * Full Loot * Level 5 * 1,500 -> 1,600 * Full Loot * Level 6 * 1,700 * Full Loot Daily Limits * Matches available * Season Point Limit (5v5) * Season Point Limit (20v20) * up to level 2 * 500 -> 600 * 500 -> 1,000 * up to level 3 * 500 -> 600 * 2,000 -> 4,000 * up to level 4 * 500…

  • Quote from Robinhoodrs: “Outter ring castles now only give 80 season points per tick?.. Yet a world boss gives that but every 30 minutes? So what's the point in massing 100 people for a castle that you can get points equal to a world boss that takes 10 people to do? I think the new values for castles per "tick" will kill off castles now, seems pointless to even go for them. Also the loot being reduced from an already shit loot table is a meme to me. ” The value of a castle is dependent on the ti…

  • ah, i forgot one more change in the post World Bosses We also toned down the Season Points gained from World Bosses a bit. The first proposal would generate a bit too much, when camping the boss spawn. - T8 World Boss spawns every 30 minutes and rewards 20 Season Points -> 15 Season Points - T7 World Boss spawns every 30 minutes and rewards 15 Season Points -> 12 Season Points Cheers, Retro