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  • Quote from ImaDoki: “If there is little to no gank, people will bring better gear and suffer more of a loss when the gank eventually happen. If there is too much gank, people bring shit stuff and the gankers start leaving since it's not worth the time to gank. ” You're assuming that the people being ganked continue to play the game. I'd consider that a bad assumption.

  • Quote from Circe1872: “Please just stop playing the game, go find some crappy PvE game to play. This is a full loot PvP game, having an opt out for PvP is the dumbest thing I've seen someone type on here and that is saying A LOT. Anyone who wants end game content has to deal with the PvP aspect. Stop crying about dying. You chose to play this game, you obviously did not do research into the game before starting to play. I found this game because I looked for a full loot PvP game. Its painfully o…

  • Quote from TheGreek: “And it is vital for the economy of the game. ” While ganking does trash items, it also depresses activity: the more successful ganking becomes, the more the risk/reward equation fails for players, and the less gear they will risk. This is like a casino charging a massive entrance fee, trying to compete against the casinos that lure people in with free stuff and easy wins. ZvZs, on the other hand, trash an incredible amount of gear (I've lost far more gear in ZvZs than anyth…

  • Quote from Ikcen: “Quote from Roccandil: “Quote from Ikcen: “A solo player in a group focused game is a bad player. And if you call PvP or gank murder - you have obvious problem with the rational thinking. Your avatar cannot be killed. So let make difference between game and reality, as normal people. ” Albion supports both solo and group gameplay, as it reasonably ought to. Blaming solo players for being solo is stupid. In the context of Albion, ganking is murder (which is why you become Outlaw…

  • Quote from Ikcen: “A solo player in a group focused game is a bad player. And if you call PvP or gank murder - you have obvious problem with the rational thinking. Your avatar cannot be killed. So let make difference between game and reality, as normal people. ” Albion supports both solo and group gameplay, as it reasonably ought to. Blaming solo players for being solo is stupid. In the context of Albion, ganking is murder (which is why you become Outlaw). More precisely, a successful gank takes…

  • More zones sound cool to me! I also think hideouts need to change, to make them easier for smaller guilds to place and keep. The more independent players that can base in various zones in the Outlands, the more content there will be for everyone, gathering and otherwise. The other problem I see with gathering is that making it pay still requires transport to a realmgate. Maybe that will change over time, but even with access to all precursor mats and refining stations, the refining bonuses in th…

  • Quote from All4TheLoLz: “The point of the highest resources being in the black zone is because you have to make a risk for those higher rewards. ” Only for players who aren't members of the mega-NAPs. For those guilds, gathering the best resources is easy. The game's difficulty is unevenly distributed against the solo player. The problem is that newer players are generally going to be solo, thus the game needlessly pushes newer players away; risk/reward is imbalanced for them.

  • Quote from KroDuK: “Edit: ur idea sound fun at first roccandil but if im a terri owner i ll jump on an alt to gather-doing pve content in my zone to get the maximum loot possible, it's the same kind of fix than the limiting big alliance it gonna change nuthing except big alliances would have to work a little big harder but bigger reward ” At least the big alliances would be using their own zones! And anyone else could use them too. I'll grant that having a PvE alt and a PvP alt is a downside for…

  • Quote from zerfaxx: “Go play another game if you don't like it... ” Well, yes, that's the point, isn't it. SBI has to consider how many players aren't playing because of how full-loot PvP is implemented. Unrestricted ganking will destroy the player population, and cost SBI a lot of money.

  • Quote from Tabor: “So in that theory Rocc you would want to eliminate ALL small scale PvP and just make it solely shit zerg warfare over territory? ” Why would it mean zerg warfare only? Maybe if nothing else were changed in Albion's system, but consider the New World faction system: - Territory battles are only triggered if the territory is undermined enough via faction missions - To combat undermining, the owners can reinforce the territory via faction missions - Faction missions can be solo o…

  • Quote from Ikcen: “Quote from Roccandil: “Quote from Ikcen: “Quote from Britishweeb: “Hmmm.. why don't we implement a system where players can flag as "non-pvp" and freely walk in black zone without getting attacked? ” Because that will make black or any zones pointless. Most players will be non-pvp. People are in general rational, and they will avoid the risk if they can. Even if that means a bad game.This is a MMO, if you play exclusively solo, there is something wrong with you, but not with t…

  • Quote from Hollywoodi: “Look if u opt in PvP, what would happen T8 zones would be crowded with unflaged gatheter They would compete with these other an 6 gathete would collect same resource If they done with gathering they would all unite and flag for PvP to chase what? The non flagged gatheter? Not gonna work cannot touch And imagine the aspect of basically riskless t8 resources. Prices would drop, T8 would be worthless.. This is just the beginning, the risk impact of t7 / T8 bz is what makes t…

  • Quote from Ikcen: “Quote from Britishweeb: “Hmmm.. why don't we implement a system where players can flag as "non-pvp" and freely walk in black zone without getting attacked? ” Because that will make black or any zones pointless. Most players will be non-pvp. People are in general rational, and they will avoid the risk if they can. Even if that means a bad game. This is a MMO, if you play exclusively solo, there is something wrong with you, but not with the game. ” Players are generally rational…

  • Quote from Midgard: “Stop banging your trammel drum in Albion. ” As long as I'm playing this game, I will post as I please. Quote from McDobs: “You do realize that you can go into blackzones and stay there for days without being killed right? There are areas that are in-the-middle-of-nowhere, no one will ever find you there. ” Even in Queen, realmgates are still extremely powerful: you have to come through them at some point, whether to resupply, or return with what you've accumulated. That's on…

  • Quote from Eternalhaze: “Hideouts are like the equivalent safety of home plot territories prior to Queen, except you can place many of them wherever you want in any zone. The safety they provide is actually insane for an open world sandbox pvp game - more so than territories ever have. ” Hideouts do provide great safety for individuals, but the hideouts themselves are incredibly vulnerable to the N+1 mega-NAP zergs (even more so now that respawn was nerfed). In short, small guilds can't expect t…

  • Quote from Midgard: “Albion offers something different... ” Fool-loot PvP isn't different. The outcome is predictable: less and less population as players find something better to do than be fodder for gankers or mega-NAPs. The concept of integrating PvE and PvP into the same world as complementary, not adversarial, is not something I've seen implemented, however, and I'm curious to see how New World actually does it, and what the effect will be.

  • Oh, one more thing: the game I played before Albion was Wurm Online, and I played on the Epic cluster: full-loot, open-world PvP. Due to hardcore PvPers chasing away everyone else, however, the world was almost completely empty. A population of fifty players in the entire world was busy! It was so bad that PvPers would rarely full-loot anyone they killed, especially newer players, because they knew they needed people to play against. So they'd get the kill, maybe take an item or two, but volunta…

  • Quote from Lofthild: “The game is a touted as a "MMORPG sandbox", and yet as a PvE player or gatherer you're only safe until T5 zones, which is the last tier of safe zones, as T6 - T8 zones are full-loot PvP. Why is that the case? To me it seems the forced PvP of T6+ zones is just there to uphold the illusion(especially for SBI) that the game: - Is a sandbox with PvP focus and - People actually want to play no opt-out PvP when they just want to gather or PvE Someone in a reddit thread put it bes…

  • Quote from Lofthild: “If already offered plenty of suggestions like way more portals, moving between tiles by just touching the edge of the current tile to eliminate the tile entry/exit choke-points which are more or less constantly being camped, some sort of ability to bind yourself to a tile of your choosing to teleport back and forth etc. ” Each portal represents power projection, so adding portals affects more than just ganking. Binding to a tile is basically a hideout. I very much like the …

  • Quote from Tabor: “Forum has been littered with the best solution for this. Increased trash rates for imbalanced fights would drastically reduce the profitability of large number ganking further increasing their chances of escape if the ganking party size was smaller in nature. ” I agree with this mechanic, but gankers will still be able to exploit the advantage of numbers without all of them entering combat. For example, multiple teams cover all exits, only one team actually makes the kill. (An…