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  • Quote from agonyclutch: “Where is the carrion 10% nerf ” The last changes came in late and are scheduled for patch 11. Cheers, Retro

  • Hey everyone, updated the Season Points for the 20v20 League. Since the Level 2 matches are now daily, we needed to reduce the Season Point output and daily limits to make sure the 20v20 League won't generate too many points. * Token Level * Match Frequency * Season Points (per player) * Season Point Limit (20v20) * Level 1 * daily * 5 * - * Level 2 * daily * 25 -> 15 * 1,000 -> 600 * Level 3 * every Saturday * 75 -> 60 * 4,000 -> 2,400 * Level 4 * Saturday, every 2 weeks * 250 -> 200 * 10,000 -…

  • Quote from Disregard: “why is level 6 still 17:30 UTC? Needs to be 18, a crystal at 1700 IP takes a bit longer to prep for. ” Yeah, good point. We will move it to 18 UTC. You are right it was pretty cloe to the Level 5 timer.

  • Quote from Robinhoodrs: “Aren't Level 1's meant to be daily? ” Yes. fixed it. the Match frequency in the post was not updated correctly. It is now fixed in the post.

  • Hey, we adjusted the time slots for the 20v20 Crystal League Because we assume there will be some overlap of the player base from 5v5 and 20v20 League, we moved any overlappeing timers. Now 20v20 matches will start one hour before the 5v5 timers for all time slots. We also adjusted the level 4s to be 30 minutes later, so it is possible to play first a level 3 and then directly chain a level 4 after. * Token Level * Match Frequency * Time Slot * Level 1 * daily * 1 UTC 14 UTC -> 12 UTC 20 UTC -> …

  • Hey everyone, here are some further adjustments: Castle Outposts Changing Castle Outpost schedules to fully overlap with castles, to put more pressure on big forces to split up to secure multiple objectives. - Season Points score now every 3 hours: - 0 UTC, 3 UTC, 6 UTC, 9 UTC, 12 UTC, 15 UTC, 18 UTC, 21 UTC - An inner ring castle outpost will score 48 season points every 3 hours. - The chest spawns in a 6 hour interval - 0 UTC, 6 UTC, 12 UTC, 18 UTC 20v20 Crystal League Schedule Ok, we increase…

  • Hey, here are some more adjustments: 20v20 Crystal League Item Power Cap * Level 1 * 900 (hard-capped) * Non-Lethal * Level 2 * 900 -> 1,100 * Full Loot * Level 3 * 1,100 -> 1,300 * Full Loot * Level 4 * 1,300 -> 1,500 * Full Loot * Level 5 * 1,500 -> 1,600 * Full Loot * Level 6 * 1,700 * Full Loot Daily Limits * Matches available * Season Point Limit (5v5) * Season Point Limit (20v20) * up to level 2 * 500 -> 600 * 500 -> 1,000 * up to level 3 * 500 -> 600 * 2,000 -> 4,000 * up to level 4 * 500…

  • Quote from Robinhoodrs: “Outter ring castles now only give 80 season points per tick?.. Yet a world boss gives that but every 30 minutes? So what's the point in massing 100 people for a castle that you can get points equal to a world boss that takes 10 people to do? I think the new values for castles per "tick" will kill off castles now, seems pointless to even go for them. Also the loot being reduced from an already shit loot table is a meme to me. ” The value of a castle is dependent on the ti…

  • ah, i forgot one more change in the post World Bosses We also toned down the Season Points gained from World Bosses a bit. The first proposal would generate a bit too much, when camping the boss spawn. - T8 World Boss spawns every 30 minutes and rewards 20 Season Points -> 15 Season Points - T7 World Boss spawns every 30 minutes and rewards 15 Season Points -> 12 Season Points Cheers, Retro

  • Hey, i just wanted to give you an update about some of the adjustments we have made after the community feedback we received: Castle Season Points They score Season points 4 times a day: - Daily at 0 UTC - Daily at 6 UTC - Daily at 12 UTC - Daily at 18 UTC Season Points are also adjusted to give the same total value daily. So every 6 hours a inner ring castle generates 270 Season Points Castle Chest The Castle Loot chest spawns 3 times a week (with this change we reduce the value of each chest b…

  • Quote from Maldius: “@Retroman what about loot timers on big castles? NA players will have to try rat loot? Because they are far from their prime time and masses will be a joke or not even exist. ” We will also check the castle loot chest timer again. However if we synchronize all castles to one single time slot globally, we need to pick something in this range because that is the best compromise for a global player base. We will also consider having 2 timers for the chest globally. Similiarly h…

  • Quote from KickinMACHINE: “ @Retroman, what have u done with this game dude. U are basically removing the best ZvZ mechanic. Why you constantly keep making this game less skill-based and more number-based? I dont even mention "queued map dodge" which is gonna be deadly for smaller forces, just because bigger blobs gonna zone straight into them and wipe them with overwhelming forces. Do you even think about consequences of those changes? Why u let smaller part of community that is advicing u on N…

  • Hey everyone, after all your feedback and reviewing the expected player numbers we will change the 20v20 Crystal League Timers: We will have three time slots per day for all matches up to level 5, similiar to 5v5 Crystal League. Since these matches only happen on the weekends we think we can probably get enough teams in. * Token Level * Match Frequency * Time Slots * Silver Cost to buy * Season Points * Item Power Threshold * Lethality * Level 1 * every Saturday and Sunday * 1 UTC, 14 UTC, 20 UT…

  • Quote from blappo: “um 20 v 20 points it looks like a lvl 3 gives 1500 pts, however only 500 is the cap... ? someone explain ” The listed Daily Limit was for the 5v5 Crystal League. I edited the post to list both Daily Limits for 5v5 and 20v20 now. I hope that clarifies it. Cheers, Retro

  • Quote from Norgannon: “@Retroman so we NA/SA players can't spend a weekend night playing because we have to wake up early to participate in the new and interested content that will be implemented? It's the first time I feel so frustrated with a decision it's completely mediocre, there can't be two time zones? One on Saturdays and another on Sundays? NA - EU/ASIA? ” Hey, like we mentioned the timers might still change. We have been considering the option to have multiple time slots on a day. But …

  • Hey, thanks for your feedback so far. About the time zones: We are still collecting feedback and might adjust some time zones still before the patch hits live. (as well as other details) So the general idea is to have 3 time zones for castles: With one suited for Asia. one for EU and one NA. We will definitely listen to your feedback on the proposed times here. Please post times, With all the content that happens at one time of the day we try to aim for a time slot that works for most players gl…

  • Hello players of Albion, I am excited to announce the upcoming changes currently in development for Season 11. There are quite a lot of cool changes to look forward to. smile.png 20v20 Crystal League With Season 11 we will introduce a completely new tier of Crystal League: The 20v20 Crystal League. These high stakes 20v20 fights follow a similar structure to our current 5v5 Crystal League, but with the gameplay of the current city fights. forum.albiononline.com/index.p…dc9ee722c063ed2d12d9557e1 …

  • The changes listed here will primarily go live for the start of Season 11, so this includes all new abilities, reworks or overhauls of underused abilities / items. Changes that are made to fix more problematic interactions, or what we consider unfun gameplay or things that are straight up way too strong will be patched earlier. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the fi…

  • Hey, everyone just a little update for those of you who are worried about the Life Steal food. We are right now testing to adjust the mechanic to work like this: Every 1s you get x% of the damage you dealt but with a cap of y% of your max health Which keeps it in line with a hardcap for large scale fights, while also allowing the life leech value to be high enough to keep it as an option for builds in small scale fights. We are of course also iterating and monitoring the amount of life leech pos…

  • Quote from PrintsKaspian: “ - Fixed an issue where player would sometimes cast spell in the wrong direction after a dash ” This is maybe a bit too unspecific. But this change fixes the wrong rotation on Bearpaws and Realmbreaker. Cheers, Retro