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  • Druid + Graveguard helm

    Equartus - - Bugs

    Beitrag

    Let me explain to you @Dagother , he deal himself 876 damage and he got only 2409 HP - it is 36% of hes HP amount. Sacrifice spell should damage yourself only on 15% , accordingly to Video higher we can make conclusions - Obssesive burst buff self damage too, which is wrong, it wasn't working in that way ever. Again accordingly to This thread this is True damage. So i have now 3 questions. 1. Is it again new mechanic? Why no info about it again in patchnotes. 2. Why in my thread we did not get a…

  • new update

    Equartus - - General Questions & Discussions

    Beitrag

    I told ya it was a bad idea. If you want to nerf one shot builds - nerf one shot builds items, without changing global in-game mechanic. But yeah , lets wait a bit more.

  • Remove melee weapon since they are useless

    Equartus - - Rants

    Beitrag

    Zitat von gmatagmis: „Swords sux more then axes now. “ True, i will create later a thread with constructive feedback - why i think they suck. Ill try to focus on solo and small scale PvP. Until , i support it - swords are "so-so"

  • Druid + Graveguard helm

    Equartus - - Bugs

    Beitrag

    lol , what is happening to Graveguard helmet? Make it how it was working before. This "True damage" as you say - cant be reduced , but it can be increased. @Retroman please give some comments here and in THIS thread , please.

  • Streamer Spotlight: Hempbeard

    Equartus - - News & Announcements

    Beitrag

    xD I just noticed this thread @Hempbeard , This guy is awesome!

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @Retroman please give us any comments.

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @Dip It is not the first time , when "Shadow fixes" come to Albion without any notifications in patchnotes or somewhere else. Was typing about this problem long time ago, and was successfully ignored.

  • Ultrawide screen.

    Equartus - - General Questions & Discussions

    Beitrag

    @Raczer Nope, not everyone run instantly, most targets like to check PK's gear before running away if it is not a gatherer , leaving mobs/nods ,silver or drop. But you are right , there were definitely some guys that i did not even noticed. But you are getting used to it

  • Ultrawide screen.

    Equartus - - General Questions & Discussions

    Beitrag

    Zitat von Gugusteh: „wide-screens provide you a vision advantage but not for nametags. They're one of the reasons why offscreen nametags were added. “ I don't know man. Because i was noticing lots of times , when people saw me (my name tag) much more earlier then i do. But to be fair, i got shitty-shitty monitor 3x4

  • Ultrawide screen.

    Equartus - - General Questions & Discussions

    Beitrag

    Zitat von Fusionbomb: „Widescreen has an advantage in the field of vision/seeing nametags. “ In open world, when i am ganking ,very often my victims are mounting up before i even come closer. My thoughts : "Oh ,wide screen user , better luck next time xD "

  • Ultrawide screen.

    Equartus - - General Questions & Discussions

    Beitrag

    Playing on wide screens , is like using maphack xD

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @Gugusteh it is the best part of the game xD

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @MEATCUP of course it is buffing (1st - it is robe with high native heal bonus, 2ond - Obssesive burst increase heal amount), same as Sarcofagus passives(player damage reduction), passives on heavy helmet/boots , magic armor amount on armor and Martlock's buff reducing damage from Sacrifice. That's why heal was strong. Before i go Open World in expensive build, i always test it in all circumstances - with buffs , debuffs , all types of food etc. on Arenas , duels , mobs , and few fair fights on …

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @Gugusteh , now - yes. That's why , i created this thread. Because since launch till nearest dates - it was working in other way, and no changes in patchnotes were made. As an example i linked video higher (was recorded 1 month ago). And before martlock cape was added , i was reducing dmg with magic type armor , player resists items/spells , resist potions.

  • Zitat von vitalsign: „lineage2 had a fantastic pk / pvp system setup. Pker's were definitely penalized. “ In Old Chronicles yes , i would say till Interlude . After, it become horrible and casual.

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    Thank you @Amoebius76 , i will. P.S . I cant , he got too much conversations. So, the only way to summon @Retroman ,is to use magic. giphy.gif

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    Zitat von Amoebius76: „Hey there, it's me again!^^ Thanks for the replies, I investigated and found out, that: Sacrifice does "True Damage", which is not affected by any resistances/damage reduction like the Martlock Cape buff. So this is currently working as intended. Right now, one might argue that the tooltip is not clear enough with the current function, which will be adressed in the future. “ Since Launch you could resist damage from Sacrifice - with armor type (high magic resist), resist p…

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    Zitat von Gugusteh: „I might be wrong but %hp damages are only modified by positive modifiers (and maybe % damage reduction against players). this would justify this output “ Graveguard helmet damage could be reduced by any type of resistance, and player %damage reduction (except physical), because it has Magic type dmg. About this - i can bu sure on 100%.

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    @Amoebius76 , yes , as @Rozik told - damage from Sacrifice should be reduced while Martlock passive spell is active. In my Videos i linked - showing the build that is using this combo, it was working since Martlock cape was added. And now it is not. So i wonder , is it shadow fix, that was not mentioned in patchnotes? Or a bug?

  • Martlock cape + Graveguard Helmet

    Equartus - - Bugs

    Beitrag

    Graveguard helmet deals magic type Dmg - which can be reduced. Now on live server Martlock cape's buff ( maybe it doesn't work with other sustain buffs too , i did not test it ) - do not reduce incoming damage from helmet. Please fix it. The way how it was/should working is Here. Is it a bug? Or one more Change/Fix , that was not mentioned in patchnotes?