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Suchergebnisse 1-20 von insgesamt 269.

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  • next fix the wide screen problem. everyone should be playing on the same level no moded settings or mouse

  • Zitat von tabooshka: „I mean, if you cant punish 4 melee clumping in a gvg as 2 ranged you should uninstall Obviously people need to get used to new speed to hit land skills, slightly different timing Overall changes are very good Theres a difference between moving and dps output in melee va ranged who knew although imagine double healer triple brusier error404 comp in new patch, pretty stronk “ we actually tired comps like this also we were there for about 7 hours and 2 healers and 3 melee were…

  • so my guild has been scriming on the test server most the day and 1 of the main things im hearing complaints from is with the increased movement speed players are getting RDPS have a very hard time against melee now the skillshots are much harder to land it seems and they just came seem to cast without being dove by melee as easy, a class like swords get a bunch of movement speed from Q and W and just sits on the back line and seems like they cant do much, which has resulted in alot of our scrim…

  • when u say cluster do u mean each map can sustain 4 groups of 5? that seems alittle large

  • this "spring" really it looks pretty much done and u tease us with this and we need to wait till like april now?

  • so if u heal somone else with graveguard u still die?

  • Current Game Issues

    Funstealer - - Feedback & Suggestions

    Beitrag

    Zitat von Gugusteh: „alliances are not created to gain numbers for ZvZ. “ thats not true often numbers are added to alliances just to gain numbers for zvz

  • Zitat von Stravanov: „Zitat von Funstealer: „heres a small example of 2 groups that were suppose to be working together that end up fighting cause miscalls and u simple cant control everyone https://www.twitch.tv/videos/328313393 this happen on reset day save was suppose to be working with squad to push on power here we ended up fighting eachother u can start at approx. 1hr 18mins “ Do you think small "mistakes" like this will have much effect on territory distribution? I don't. “ actually it di…

  • heres a small example of 2 groups that were suppose to be working together that end up fighting cause miscalls and u simple cant control everyone twitch.tv/videos/328313393 this happen on reset day save was suppose to be working with squad to push on power here we ended up fighting eachother u can start at approx. 1hr 18mins

  • I really think @Retroman u under estimate how hard NAPS are to actually manage in the open world. all it takes is a misstep in calls and u got ur force smashing into a force u had a nap with and people wont control themselfs

  • we should really list our guild and alliance were in when making these comments id love to know what people outside the big 3 alliances think about how the game is playable to them and how many of us in the big alliances think that its a problem and want them smaller

  • @Retroman IF yall really wanna do this for a TEMP change please do it during the offseason between Christmas(2 weeks) and not during season 5 also people think alliances are a problem because there is 10k players inside 3 alliances put a cap on alliances and we have more of a intesting game play make it say 1k limit now with that same 3 alliances we now have 10 alliances . yes some may still work together but it will more wide spread and different targets and objectives

  • @Retroman does this mean we can crystal gvg against alliance members

  • we just need cap on the amount of people in an alliance the whole point of alliances is to band together to fight a common enemy or fight common goal together and have numbers when 1 side sees that another side has 300 more pplayers than them they go looking for another guild to add so they can have more numbers and more support then the other side sees that and goes get another guild for more support. so if u put a cap on the amount of players in an alliance to say 800-900 can be even lower sin…

  • so let me get this right. ur soulation to alliances is to have friendly fire. but u don't wanna do away with alliances all together because that will make guilds form naps? if u have friendly fire in an alliance that is the SAME THING AS HAVING A NAP the problem with friendly fire and alliance is ur gonna have the most stupid pointless drama ever with somone ganking somone in the alliance or accidently hitting them its much easier to deal with when not alliance red is dead type thing

  • lets talk t8 hide monsters

    Funstealer - - Feedback & Suggestions

    Beitrag

    Zitat von Thorn-Delwyn: „Thank you very much for reporting! 1) After looking into the issue we figured out what caused it. It is not working as intended and we will address this issue as soon as possible. 2) According to our logs the amount of enchanted hide gathered hasn't change much. 3) Along with the fix to problem 1) we want to change the decay time for T7 and T8 hide mobs from one hour to 24 hour. Thanks again for bringing this to our attention. Best regards, Thorn “ while ur looking at th…

  • lets talk t8 hide monsters

    Funstealer - - Feedback & Suggestions

    Beitrag

    ore fiber stone and trees u cant do that to why should u able to do that to leather

  • lets talk t8 hide monsters

    Funstealer - - Feedback & Suggestions

    Beitrag

    long story short things that need adjusting to t8 hide monsters since they have been placed into the open world 1) they are on a 24hour respawn each day any time a mammoth or bear was killed the day before it is 24hours from that mark. this needs to be adjusted to a more RNG like all the other nodes are 2) t8 hide does note have a chance to enchant when dead this again needs to be changed and give it a chance to change while dead. the other nodes do so why cant animals 3) t8 hide monsters despaw…

  • t8 is still spawning randomly INSIDE the terroities around the raid zone up to 8 nodes I seen on test server in 1 location