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Suchergebnisse 1-20 von insgesamt 655.
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He's right though. ZVZ longbow has been broken for a long time.
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Why would anybody use Damnation when the 'W' Armor Pierce is just as good, instant cast, low cooldown, low energy cost??? Isn't that unbelievable that a 'W' is equivalent to an Artifact 'E'??? Well, I believe it, because Redemption staff has been in the same boat for months, as well. Looks like SBI ran out of ideas when they introduced the Artifact-Relic weapons....
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Explain to everybody how a 2.5 second choreographed AOE the size of Manhattan, which needs to be cast AHEAD of all the other DPS, at the FRONT of a zerg, is a good idea. Go ahead, I want to hear this.
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Who in their right mind would lead a ZVZ charge with a damnation staff? You realize by the time your 60 second cast was done that most of the enemy team would see the coming, right??? Horrible idea
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Zitat von Gugusteh: „Lmao this thread is gold! More seriously damnation E is a great supportive weapon and it is already used in ZvZ by some good players (in BA atleast). The casttime and long cd forces the user to use a specific build but the impact of the weapon on a fight is strong. Imo possible changes are: - decrease casttime to 1s (so it can be used with a different armor) or - reduce cd to 30s - reduce radius to 8m - reduce castime by .5s case A would put it in a more supportive place. ca…
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Zitat von Theat: „Armor Piercer: Cursed 'W' ability (any cursed staff) All enemies take 272 damage, 45 pierce resistance for 8 seconds. Energy Cost--39 Cast Time--instant Cooldown--15 seconds Cataclysm: Damnation 'E' ability (Relic Weapon) All enemies take 424 damage, 51 pierce resistance for 8 seconds. Energy Cost--109 Cast Time--2.5 seconds Cooldown--45 seconds “ DEVS WHATS UP???????????????
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1h Druid and Nature are pretty good as is, and with the buff. 1h Holy and Lifetouch are pretty trashy and worthless. Those should be buffed to be competitive to the 1h natures, especially with the Muisak change. Holy needs another AOE heal option on 'E'. Use Holy against a Heavy Mace Tank. Use Nature against an iron-clad Tank. IMO
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As things stand now, Healing in general is taking a big hit and nerf with the patch. I don't want to heal as Holy with increased move speed, being stuck to the ground, and continuous nerfs to Holy Orb / Fallen staff patch after patch. Holy healers are going to be massacred by the new melee changes, NOT fun.... I don't want to heal as Nature because every good GVG team will immediately switch to Heavy Mace and Great Curse. GG healing. No Q's for an entire fight. Also NOT fun. This is not a loving…
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Everything is going to change on this next patch. The base move-speed is going to severely buff Nature over Holy. Holy being stuck in one spot to heal will be more dangerous than ever. Furthermore, the added Health Pool is also going to help Nature who can more effectively manage HOTs by seeing who is decreasing, easier. There are many, many problems balancing Nature to Holy in GVG/Crystals. The main issue is the *AOE Reset*. Fallen is too powerful because it instantly heals the whole group and …