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  • Hey, this change from the NDA balance thread is also part of patch 16: Self Ignition (Specter Jacket) - Self Damage per tick: 3% of max health -> 2% of max health I will edit the top post. Cheers, Retro

  • Quote from Kyrw: “Can you please state what will happens to armor?Avalonian will start at 0? What about Royal? Are they going to be 0.1 Ip pe level also? @Retroman ” The armors are getting the same treatment, but the amount of nodes is different: - The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes. - Every base armor grants 0.2 IP to all of it's category per level - Every artifact armor grants 0.1 IP to all of it'…

  • To clarify what happens with the Item Power bonus on the specialist nodes. We want to keep the cross bonus to add a meaningful progression, but also we don't want the power gain to get too vertical at the top end. So this is how we will adjust this bonus: The 3 base nodes of a tree stay at +0.2 IP per level Each artifact node will give +0.1 IP per level What that means in an example for swords Broadsword, Claymore, Dual Swords Specialization grant 0.2 item power for all swords per level Clarent …

  • Smart Cluster Queue

    Retroman - - Developers' Statements

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    Hello everyone, we will make some changes to the cluster queue, to prevent strategies that gave a big advantage by playing around the system. That strategy was based on zoning in via the queue and then immediately leaving the zone again, to get enemy players zoned out and then prevent them from re-queuing again by camping all entrances. Changes: - Players who are removed from a zone via the cluster queue will receive a special Queue Removal Protection: As long as they stay close to the entrance …

  • The changes listed here are mainly intended to go live with the next big content update. However we will likely patch some changes earlier into the live game, whenever we think we need to adress specific problems on live. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are no…

  • Quote from xGunner: “You don't lost items but you are still getting pvp fame on lvl 1 crystals ” This is a bug and will be fixed. Cheers, Retro

  • Quote from OceanSpirit: “@Starseed Not only that, but the no loot on T1 Crystals guarantees people will be running T8.3 Master Pieces 400/400 spec just to wreck newbies and make some quick money. ” The non-lethal match in level 1 is hardcapped at 900 IP. So you don't get any additional IP if you bring 8.3. Cheers, Retro

  • Quote from Equart: “@Retroman When we can expect combat balance changes? ” Some smaller adjustments with the Season 9 Patch. But a bigger balance update is planned for the first patch after the one mentioned in the article. So there is no exact ETA for the balance patch yet, but it will likely hit live shortly after the start of Season 9 to keep the meta in the next seaon fresh. Cheers, Retro

  • Quote from Avendable: “What's the difference between these new 'Outland Banks' and current war chests, other than having to pay for access? ” There are way more zones with Outland Banks scattered through the Outlands. Allowing for more options to store some items when venturing out into the black zones. Cheers, Retro

  • Crystal League Season 9

    Retroman - - Developers' Statements

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    Quote from SkuzKabel: “@Retroman Any posibility to change EU Timers to 19 and 19:30 as we talked in the RT Conference? ” After the call I checked our survey results on Crystal League timers again, to see if swapping them to 19 UTC would be justified, but the majority of survey replies prefered the 20 UTC time slot. Additionally we also have a higher player activity at that time in general. Because of these reasons we decided to keep the 20 UTC time. Cheers, Retro

  • Crystal League Season 9

    Retroman - - Developers' Statements

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    Hey everyone, I am excited to announce the following changes to the Crystal League in Season 9 Changes - Level 1 Match is now not full loot anymore. Instead players respawn on death with their gear, like in arena - Level 1,2 & 3 tokens can now be directly bought from the energy manipulator - Silver & Season Point Payout has been adjusted to have more focus on the mid level matches, instead of the top end - Match Frequency of level 4+ matches has been increased - Level 1 & Level 2 Item Power Thre…

  • We checked the logs and the money generated in this case came mainly from silver bags. Cheers, Retro

  • This is not intended and we will fix it. It should not be possible to attack the chest without aggroing the mobs around it. Cheers, Retro

  • Currently started to prepare some more balance changes, which are intended for a patch in the Off-Season. So will probably go live between Season 8 and before the start of Season 9. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just becaus…

  • We are changing Disarray because the current iteration makes large fights very much focused on one shots. Additionally if two very large groups fight each other, the incentive to split you group is very strong. Because by splitting a part of the group you will be able to deal deal more than 100% damage against your opponent which still has the debuff. So we will remove the defense reduction and replace it with reduced CC duration and reduced Received Healing. However to keep the debuff effective…

  • We asked the community for feedback on the State of Gathering after Queen. And due to your feedback we made the following changes: Resource Distribution A big part of your feedback was about clusters not offering enough resources. Big Nodes vs Small Nodes is a bit more divisive. Also depending on playstyle and location. The way we see it, we want to push more big nodes again, as these are really rewarding and make attractive to conquer high tier zones. But we also want to enable players to go th…

  • Thank you all for your feedback. Here is our conclusion from this and related topics. Resource Distribution A big part of your feedback was about clusters not offering enough resources. Big Nodes vs Small Nodes is a bit more divisive. Also depending on playstyle and location. The way we see it, we want to push more big nodes again, as these are really rewarding and make attractive to conquer high tier zones. But we also want to enable players to go there and sneak some resources away and make T7…

  • Hey everyone, let's talk about Gathering We have received a lot of negative feedback about the state of gathering since the launch of Queen. But before we make any further changes, we would like to get a better idea of your thoughts and experience of gathering right now. It would be very helpful if you could reply by answering to the following questions: 1) How do you like the current state of gathering? 2) Since Queen, what is the main difference in your gathering experience? 3) From where do y…

  • In case some wonder what Defense Vs Players above 100% means. A negative BonusDefense stat can basically be translated into Damage Taken Increased by 100% Examples: 100 Damage (after Armor) / Bonusdefense: - 10% 1. Damage = Damage(afterArmor) * (1 - BonusDefenseVs) 2. Damage = 100(afterArmor) * (1 - - 0.1) 3. Damage = 100 * 1,1 4. Damage = 110 100 Damage (after Armor) / Bonusdefense: - 100% 1. Damage = Damage(afterArmor) * (1 - BonusDefenseVs) 2. Damage = 100(afterArmor) * (1 - - 1) 3. Damage = …

  • Badon unterbricht nicht mehr

    Retroman - - Bugs

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    Danke für deinen Post. Von unserer Seite her gab es da keine bewusste Änderung. Das hört sich nach einem Bug an. Wir sehen uns das mal an. Cheers, Retro