Search Results

Search results 1-20 of 23.

  • Quote from Lolpetijn: “Quote from Hollywoodi: “I think the conceptual work on SBI side is now to flank that clear feedback that people have enough of zone lock etc etc.. Conclusion 1: 300 is still too big, i understand for mid season you cannot cut a guild, but sweet spot is 150, this also aligns with lag and sever ability Conclusion 2: There will be handholding, you need to remove the name tags and guild tags at least in conflict zones Conclusion 3: You need to wisely code this, i tell you one …

  • Quote from Vasort: “Hello Developers of SBI I still enjoy how you disrespect your player base in every turn and how simple minded you areThousands of people have put in hundreds of hours in,set themsleves of accordingly to the rules YOU declared this season. And you are disregarding your entire player base and going for a rule change I would really like to type a wall of text to explain how simple minded you are, but I will cut it shortIn no sport or anything related that is competitive, rules a…

  • Quote from Gugusteh: “Just wait til they completely rework the system tbh, faction warfare is only good to flag and do PvE or do transports, nothing more. ” what are they planning to rework tho? would still be good if they buff the rewards in the meantime, like how faction warfare supposed to be

  • BUFF faction warfare outpost REWARD to encouage more newbie to participate in faction warfare, not just letting blackzone players to use it as zvz practice outside of royal cities' entrance. If you give a good enough rewards , trust me new players and guilds will find their fun

  • Quote from BalorXI: “Those talking about removing name tags and reducing guilds: That is where this movement is heading. Indeed, its already virtually a guarantee. What SBI means by a test is, SQUAK will most likely maintain the dominant world empire using a NAP structure. After they win a few big fights on the new no alliance map, the overflowing of tears from the carebears will be torrential. That's when you'll get the "remove ability to see name tags" addition. Look at what Final Order has ac…

  • Quote from ImaDoki: “What we have now: No cap on alliances Small guilds leeching big alliances Power projection based on sheer numbers Guilds not affiliated to big alliances denied influence of the outlands Tons of stale areas due to handholding What we will have with this change: Max 300 players per alliance Small guilds having to actively fight for space by allying with other small guilds Power projection based on strategy More conflict overall What will guilds win with the change: More conten…

  • these people talking about nothing would change, as if its not bad enough now lmao and these people in mega alliance pretending to care about newer players is so fake if you so care about new players, stop bowing to the kings and suckxing their diacks. sbi can just buff faction warfare's rewards for newer players

  • Quote from shaghag: “In answer At 1800 utc Ba a guild fights in 1 location Ba b guild fights in another Black order fights in another Conflict fights in another Etc etc No friendly fire here at 2000 utc repeat above At 0000repeat if you can get more than 4 other guilds to fight at one time I’d be impressed ” u realise without ba they r fxcked right?

  • This change should be accompanied by guild/alliance max limit to 150 players tho

  • Quote from Korn: “Quote from Hollywoodi: “don't you think if you limit an Alliance to 300 people it would remove the giantic safe zone they created through the black?? ” It almost certainly won't - based on all we have learned about sandbox games in the past 8 years. Also, if you look at Eve Online, alliances there do not stop you from killing and looting everyone you like. Still, you see close to 0 kills between alliance members. It would almost certainly be the same for the top de facto allian…

  • Quote from iRawr: “Quote from Ryl: “Game has already become MEGA ALBION ONLINE after only 1 week into season. WE REALLY DONT NEED ANOTHER UNBALANCED CHANGE FOR THE WEALTHY/MEGA ALLIANCE So as titled, IMMEDIATELY REMOVE THE MASTERY IP BONUS FOR HIGHER TIER EQUIPMENTS but keep the IP change for artifact equipments EDIT: Also give us back the original amount of runes/souls/relics needed for artifact enchantment. Dont need this change either. ” Players who see just one side of the coin. Why you thin…

  • Because no small & medium alliance/guild wants to / can SUSTAINABLY get fxcked by mega alliances in blackzones wearing high tier gears. This caused further imbalance and further advantage for mega alliance, we are just 1 week into season just look at the freaking blackzone continent and think for yourself.

  • Poll: Alliance Feature

    Ryl - - Feedback & Suggestions

    Post

    Quote from DoomRawrus: “I think more needs to be done to limit big alliances but simply removing alliances wont fix the problem many people are complaining about. Basically its going to go down like this, you remove alliances, then the big zerg guilds condense as many heavily active players as they can into single guilds. The next thing you will be seeing is small guilds who can only pull around 20 players getting obliterated by 300 man guilds that can pull 100+ members each CTA. All the alts an…

  • Game has already become MEGA ALBION ONLINE after only 1 week into season. WE REALLY DONT NEED ANOTHER UNBALANCED CHANGE FOR THE WEALTHY/MEGA ALLIANCE So as titled, IMMEDIATELY REMOVE THE MASTERY IP BONUS FOR HIGHER TIER EQUIPMENTS but keep the IP change for artifact equipments EDIT: Also give us back the original amount of runes/souls/relics needed for artifact enchantment. Dont need this change either.

  • Poll: Alliance Feature

    Ryl - - Feedback & Suggestions

    Post

    Quote from Neef: “Quote from Wilburn: “Guilds are capped at 300 characters. Cap Alliances at 300 characters. This allows small guilds to band together to fight against a large guild. NAPs will happen and that's ok. ” This but like this Guilds are capped at 300 Accounts. Cap Alliances at 300. Accounts also This allows small guilds to band together to fight against a large guild. NAPs will happen and that's ok. Friendly Fire will destory them, This game is not Eve Online. ” Personally think 300 is…

  • Poll: Alliance Feature

    Ryl - - Feedback & Suggestions

    Post

    1. significantly lower guild member limit . (50 -80 max? or further study into this) 2. make alliance member limit same as guild member limit (the only reason to keep the alliance system is to make it easier for newer/smaller guilds to work together to reach the same numbers with strong guilds) Almost promised u wont have a boring old mega zerg fights, even if mega alliance (NAP) still exist, it will be better zvz content than current state,friendly fire/dramas/backstab n shite. zerg coordinatio…

  • Quote from Neef: “Quote from Ryl: “Quote from Neef: “Quote from Ryl: “its so freaking simple tho, remove alliance and significantly lower guild member limit. even if mega alliance (de facto) still exist, it will be better content than current state ” It would be better not to take away allainces because small guilds need a system to group up, There really is no reason to remove alliances if they limit how many alliance members can enter a zone, If they capped alliance members in a zone @ 150 thi…

  • Quote from Neef: “Quote from Ryl: “its so freaking simple tho, remove alliance and significantly lower guild member limit. even if mega alliance (de facto) still exist, it will be better content than current state ” It would be better not to take away allainces because small guilds need a system to group up, There really is no reason to remove alliances if they limit how many alliance members can enter a zone, If they capped alliance members in a zone @ 150 this would fix alot of problems, Also …

  • 1. significantly lower guild member limit . (50 -80 max? or further study into this) 2. make alliance member limit same as guild member limit (the only reason to keep the alliance system is to make it easier for newer/smaller guilds to work together to reach the same numbers with strong guilds) Almost promised u wont have a boring old mega zerg fights, even if mega alliance (NAP) still exist, it will be better zvz content than current state,friendly fire/dramas/backstab n shite. zerg coordinatio…

  • Quote from ImaDoki: “IMO faction warfare in Royal Continent should be forced. One must always be flagged in Royal Continent. Blue and Yellow zones the flag goes out, red zones the flag show up. When you enter a city, you automatically flag for that city. ” Not a good idea, the zone systems are fine now, the problem is faction warfare is so rewardless, if it rewards enough, you dont need to force it to anybody, people would find it fun.